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#46 |
Navy Seal
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Using "Real Navigation" with "Trevally Auto Scripts"
In the bunker run scripts Kiel Outbound and Real Nav Auto Position. Stay on the bridge at max TC32 so you can act if ships are in your path. ![]() When Harbour pilot is finished you should be here ![]() Use the Nav Officer to get a fix ![]() With the ruler draw your next leg. Note 40km at 284 deg ![]() |
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#47 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Thanks!
And an last advice at this one: if i want to play in real nav mod, when i am looking for contacts what ,,search script,, you advice me to use? |
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#48 |
Navy Seal
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Work out how long at your speed (9.5knots) will it take to get to your waypoint.
![]() Make notes with supermarks ![]() Draw legs and set headings to your patrol area. "Auto fix" will keep posting your position on the map. As you get closer to patrol area, start using "No Station Search for Real Nav" You must go below to use as the boat will auto dive. ![]() When you start hunting your area, switch to " At Station Search" ![]() Sink lots of ships ![]() |
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#49 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Very well explained. Many thanks!
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#50 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Hi Trevally,
I made some changes in your scripts: [AS] Pesky Aeroplanes! [DESCRIPTION] You must be below decks before running script. You must be inside boat before using. Crash dive to 50m flank for 30mins. Check and surface. [DESCRIPTION_END] [CATEGORY] Evasion [SUBCATEGORY] Aeroplanes attacking [COMMANDS] Wait,0,0,0,0,0,0,5 Crash_dive_now,0,0,0,0,0,0,15 Get_depth_under_sub_keel,0,0,0,0,0,0,15 Set_new_depth,50,0,0,0,0,0,1 Activate_NavMap_Station,0,0,0,0,0,0,90 Ahead_slow,0,0,0,0,0,0,5 Hydrophone_normal_sweep,0,0,0,0,0,0,10 Report_nearest_sound_contact,0,0,0,0,0,0,1 Set_Time_Compression,128,0,0,0,0,0,0 Wait,0,0,0,0,0,0,1800 Set_Time_Compression,1,0,0,0,0,0,0 Leave_NavMap_Station,0,0,0,0,0,0,0 Snorkel_depth,0,0,0,0,0,0,0 added this line because somethimes my Uboat do not go at snorkel dept (at first command) - i do not knot if somebody had the same problem Snorkel_depth,0,0,0,0,0,0,50 aded a little more time here to give the time of my Uboat to realy come to snorkel dept (befor he was sweep scope under the water ![]() Rise_whole_obs_periscope,0,0,0,0,0,0,5 Activate_Scope_Station,1,0,0,0,0,0,5 Sweep_Scope,1,0,360,60.0,192,0,10; abort stop Leave_Scope_Station,1,0,0,0,0,0,0 Report_nearest_visual_contact,0,0,0,0,0,0,10 Lower_whole_obs_periscope,0,0,0,0,0,0,0 Ahead_full,0,0,0,0,0,0,0 Surface,0,0,0,0,0,0,40 Activate_NavMap_Station,0,0,0,0,0,0,2 Set_guns,2,1,0,2,2,0,5 Set_guns,-1,-1,-1,-1,4,0,5 Radar_turn_on,0,0,0,0,0,0,5 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,0 Report_nearest_radio_contact,0,0,0,0,0,0,2 Ahead_standard,0,0,0,0,0,0,0 [COMMANDS_END] [AS] Patrol with hydro check at station (looped) [DESCRIPTION] You must be below decks before running script. Looped hydrophone check with 2hr high TC surface run. Sound check is at station and takes 2mins to sweep. Midway to loop there is a uzo sweep. [DESCRIPTION_END] [CATEGORY] Search [SUBCATEGORY] Search on patrol [COMMANDS] Set_Time_Compression,2,0,0,0,0,0,2 Leave_NavMap_Station,0,0,0,0,0,0,0 Ahead_full,0,0,0,0,0,0,2 Set_new_depth,20,0,0,0,0,0,50 All_stop,0,0,0,0,0,0,5 Set_Time_Compression,1,0,0,0,0,0,1 Activate_hydrophone_station,0,0,0,0,0,0,2 Sweep_hydrophone,0,360,120,3073,0,0,1 Report_nearest_sound_contact,0,0,0,0,0,0,2 Leave_hydrophone_station,0,0,0,0,0,0,2 Hydrophone_normal_sweep,0,0,0,0,0,0,1 Ahead_one_third,0,0,0,0,0,0,0 Snorkel_depth,0,0,0,0,0,0,0 added this line because somethimes my Uboat do not go at snorkel dept (at first command) - i do not knot if somebody had the same problem Snorkel_depth,0,0,0,0,0,0,30 Rise_whole_obs_periscope,0,0,0,0,0,0,5 Activate_Scope_Station,1,0,0,0,0,0,5 Sweep_Scope,1,0,360,60.0,192,0,2; abort stop Leave_Scope_Station,1,0,0,0,0,0,0 Lower_whole_obs_periscope,0,0,0,0,0,0,0 Report_nearest_visual_contact,0,0,0,0,0,0,10 Set_Time_Compression,2,0,0,0,0,0,2 Ahead_full,0,0,0,0,0,0,2 Surface,0,0,0,0,0,0,60 Ahead_standard,0,0,0,0,0,0,5 Activate_NavMap_Station,0,0,0,0,0,0,2 Radar_turn_on,0,0,0,0,0,0,2 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,30 Report_nearest_radio_contact,0,0,0,0,0,0,2 Radar_turn_off,0,0,0,0,0,0,2 Set_Time_Compression,128,0,0,0,0,0,3600 Set_Time_Compression,1,0,0,0,0,0,2 Activate_Scope_Station,2,0,0,0,0,0,1 Sweep_Scope,2,0,360,60,457,0,2 Leave_Scope_Station,2,0,0,0,0,0,0 Radar_turn_on,0,0,0,0,0,0,0 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,10 Report_nearest_radio_contact,0,0,0,0,0,0,0 Radar_turn_off,0,0,0,0,0,0,0 Activate_NavMap_Station,0,0,0,0,0,0,5 Set_Time_Compression,128,0,0,0,0,0,3600 Loop,12,0,0,0,0,0,0 Set_Time_Compression,1,0,0,0,0,0,5 [COMMANDS_END] What do you think? ![]() |
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#51 |
Navy Seal
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![]() ![]() I normally fix it by adding nore time to prior command. i.e Leave_NavMap_Station,0,0,0,0,0,0,0 Snorkel_depth,0,0,0,0,0,0,0 changed to Leave_NavMap_Station,0,0,0,0,0,0,5 Snorkel_depth,0,0,0,0,0,0,0 I will do some tests. Has anyone else noticed this ![]() |
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#52 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Maybe you can change this before TDW update his MO?!?!
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#53 |
Navy Seal
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This is from version 0.4
[AS] Pesky Aeroplanes! [DESCRIPTION] You must be below decks before running script. You must be inside boat before using. Crash dive to 50m flank for 30mins. Check and surface. [DESCRIPTION_END] [CATEGORY] Evasion [SUBCATEGORY] Aeroplanes attacking [COMMANDS] Wait,0,0,0,0,0,0,5 Crash_dive_now,0,0,0,0,0,0,15 Get_depth_under_sub_keel,0,0,0,0,0,0,15 Set_new_depth,50,0,0,0,0,0,1 Activate_NavMap_Station,0,0,0,0,0,0,90 Ahead_slow,0,0,0,0,0,0,5 Hydrophone_normal_sweep,0,0,0,0,0,0,10 Report_nearest_sound_contact,0,0,0,0,0,0,1 Set_Time_Compression,128,0,0,0,0,0,0 Wait,0,0,0,0,0,0,1800 Set_Time_Compression,1,0,0,0,0,0,0 Leave_NavMap_Station,0,0,0,0,0,0,0 Snorkel_depth,0,0,0,0,0,0,75 Activate_Scope_Station,1,0,0,0,0,0,2 Rise_whole_obs_periscope,0,0,0,0,0,0,10 Sweep_Scope,1,0,360,60.0,192,0,10; (11000000) Report_nearest_visual_contact,0,0,0,0,0,0,1 Lower_whole_obs_periscope,0,0,0,0,0,0,0 Leave_Scope_Station,1,0,0,0,0,0,0 Ahead_full,0,0,0,0,0,0,0 Surface,0,0,0,0,0,0,40 Set_guns,2,1,0,2,2,0,5 Set_guns,-1,-1,-1,-1,4,0,5 Radar_turn_on,0,0,0,0,0,0,5 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,0 Report_nearest_radio_contact,0,0,0,0,0,0,2 Ahead_standard,0,0,0,0,0,0,0 [COMMANDS_END] As you can see, time is set to 75seconds. ![]() |
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#54 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Sory! My bad - i did not noticed.
By the way - speaking of this: once, when i played the Pesky Aeroplanes! script i hit the bottom (the dept under keel was 20 m and i did not noticed). It is posible to add a script that for example after you take dept under keel (and the value is below 50 m) to add a line as ,,level the boat'' or something like that? It is posible? ![]() Thanks! |
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#55 | |
Navy Seal
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I tested both and are working ok for me
![]() Quote:
TDW writes the scripts for the automation commands. When he has time he is planning to add more commands that may allow "ifs" and "else" type commands. This would allow an auto script to change itself as you discribe. He is doing so many great things just now, icebergs MO etc and this all takes time. ![]() |
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#56 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Thanks! I was supose that you can not use ,,if'' and ''else'' but i was not sure. Yes, i know that TDW is very busy at the moment, and i realy apreciat his work too!
![]() After i saw what great job you have did with ,,manos scopes,, and the new UIs by TDW (your RAOFB tuttorial) i have something in my mind and i think that you can help me with that ( the fastest and most acurate way to find AOB using RAOFB with new UI by TDW and ,,manos scopes,,). Just tell me when you have time and i will tell you what i have in my mind! Thanks! |
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#57 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Hi Travally
Great work as usual. I have the Mag super mod, then the latest patch for TDW's UI Mod after that, then your latest scripts - and your scripts don't work. The automation panel comes up, scripts move to right, turn red, won't run. Cannot close panel. I was wondering what order yours goes in before the patch? Before the TDW super mod? Not at all? ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#58 | |
Navy Seal
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Then it should go after MO and the UI patch. Can you post your mod list ![]() |
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#59 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Hi trevally,
If you said that i have not a limited number of question ![]() in real nav, why i need to know the time needed to reach next point of a ploted cource (and usually why i need to make notes with supermarks )? Thanks! ![]() |
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#60 |
Navy Seal
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If you are using "auto position fix" with real navigation, then a marker will apear about every 2 hrs.
If a leg will be reached before a marker is plotted, you need to know when to turn. So use timed runs when the legs are short. If you look at the pic above, you will see an island in your path. You need to know when close to land, when to turn before a position is plotted. Note - when you are very close to land - you can use the "auto position at battle atations" script. That will plot using dead reckoning every 5 mins untill stopped. ![]() |
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