SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-25-05, 06:19 PM   #18
Redfoot
Watch
 
Join Date: Oct 2005
Posts: 29
Downloads: 0
Uploads: 0
Default

Don't use Magnetics on big ships unless you have no choice. A magnetic hit to the keel will sink most small ships aslong as it hits near the center and directly underneath it. Anything bigger than a Destroyer however will probably survive a single magnetic to the keel, so either send them in salvo's or use impacts and target for weakspots. Also Destroyers are probably the best targets for Magnetics, especially when they're racing towards you and you're in a tight spot (i.e. shallow waters)


Magnetic = lazy/quick way of firing

Impact = precise/deadly
Redfoot is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:15 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.