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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Can you describe exactly how you are entering your data? Perhaps we can help you identify any problems there. Quote:
It was from one of the techs support guys in our call center. He'd just got off of a rather long call, and we worked late evening shift, so blowing off steam by shouting across the room was done quite often, and we didn't have to worry about management bothering us.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#2 | |
Stowaway
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That would allow me to set the cross the wire bearing as 0 then using the Gyro angle I know that the lead angle (or true zero as I call it) would be at X bearing! That may in fact be the missing piece! I think my problem my have been following all the assumptions made within the guides. I will re-try the approach again and see if I have any new luck. But now I have another question, do I send the range and bearing to TDC while I'm looking at 0 or my lead angle? I would assume 0, and I think I've been doing that wrong. I've been putting in (with PK off) an AoB of 75 (right to left) a speed of 12 and a range of whatever because all the guides say it doesn't matter but I have been using my 15 degree lead. Oh man call centers I spent two years working for a telemarketing company (trying like hell to get into their tech department.) I can understand the whole blowing off steam. I just saw you sig and rolled for a good few minutes. Nothing is funny than jokes laced with history. Cause you can tell people who don't know history. Thanks for the help guys I'm going to try out this and report back. |
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#3 | |||
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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Set the speed to 12. Aim your scope at the 15 degree mark. Send the bearing (hit the button twice). Now, set your AoB dial to 75 degrees, and send that (once again, hit the button twice; I'm not sure why, but it's the way I learned it). Go check the Gyro Angle dial on the position keeper. It should be somewhere around 0. If you really want to, you can note how far off it is, for example, let's say it points at 5 degrees. You can then adjust your scope bearing to 10 degrees (15-5=10), send that. Adjust your AoB to 80 degrees (75+5=80), send it. Check the gyro angle again, it should be closer to 0. You can also check the torpedo's track angle (the angle at which the torpedo will hit the target) on the top dial, and make sure it's close to 90. Now, wait for that target to cross the wire, and put some holes in it. Quote:
The other call center was the tech support floor for a server hosting company. The building also had one of the Houston Data Centers, so I can actually say that I've been in the same room as Subsim itself. ![]()
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#4 |
Stowaway
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Nope didn't work not even close.
I just don't understand what I'm doing wrong. I never miss on OM, n.e.v.e.r. This mod is hardly any different from OM other than the TDC. I just do not understand. Again, I know the exact course, speed and AoB of the convoy, hell I know the exact time in which I need to turn from my navigation course to my intercept course (before I even make visual contact), 01:00 hrs. I enter the AoB since it always pops up first again off the assumption of the guides I put it to 75 (right to left) click the thing twice, enter the speed 12 kts click it twice, then send bearing to TDC which should turn to 0 but I'm noticing the gyro angle says 0 but the bearing from the bow is (the bearing from the bow that is the torpedoes course) >>>>260<<<<<. My correct solution is so far off the torps run out of fuel before the ship even cross the "wake" of the torpedos. Am I to understand that I can not move my scope once I have entered the solution? At what bearing should I send bearing to TDC? 0 or 15 or 345? All the guides have assumptions in them, radar, better than Mark 14 torpedoes not in S-18 class. *Sigh* sorry to go off on a rant, I think I'm just trying to hard. Any way I can put the solution view back into RFB without breaking the mod? I doubted it. I'm going to try a few more times and just give up. This is really bad for blood pressure. EDIT: My previous post should have read "Nothing is **funnier** than jokes laced with history" Sounded like I was being an ass with what I had wrote ![]() Thanks to all who have been walking me through this, I'm sure your pulling your own hair out on account of me. |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
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TMO is compatible with RSRDC. It is a superior mod, and you will have your tracking angles on the Attack Map. But I would isolate the problem(s) with the Dick O'Kane training video first. You can replay the mission as often as you would like. Double clicking the attack dials as noted by razark is important. Read the Dick O'Kane thread in Skippers Bag of Tricks sticky. Remember the TDC is calculating the lead angle even though the PK is not activated.
If you set up at 90 degrees, set up with a firing point at a bearomg of 350 degrees (if the is the target is approaching with its starboard side exposed) or a firing point of 10 degrees (if the target is approaching with its port side exposed) and the target's speed is 8 or 9 kts., the torpedo impact point will be around 0 degrees. See gutted's chart in the Dick O'Kane thread. Ideal range is 800-1,000 yds. I hope you realize the final solution comment in the signature is a double entendre. Last edited by I'm goin' down; 01-27-11 at 10:19 PM. |
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#6 | |||||
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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[Edit: Wait, an S-boat?!? You shouldn't even be using the TDC! You should break out the slide-rules, protractors, paper and pencils.] Quote:
![]() Ah. It was. It was replaced with an blank line. (See what you've made me do! I had to pause and go dig into the files... ![]() Ok, this should work (but may have unintended consequences, so don't be surprised to see something you didn't expect): 1. Uninstall RFB (I hope you're using JSGME). 2. Go into the MODS\RFB\Data\Menu\Gui\ folder. 3. Rename ContLine.dds and DashLine.dds to ContLine.dds.bak and DashLine.dds.bak 4. Reinstall RFB. No problem. I got what you meant.
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#7 |
Stowaway
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Hmmm I just stumbled across something interesting, posting this via iPhone as I try and recreate it and record it while I do so.
First let allow me to explain, I decided I would play around with the solution. I know the speed AoB but I think the bearing has been what is kickin my stern hardcore. So I began playing around with the bearing and what it did to the gyro angle and the torpedoes course so here where the results. Speed 12, AoB 75, Bearing 0. Gyro angle: 340 Torpedoes Course: 339 Bearing 10 340 339. No change to gyro or bearing Bearing 20 9 7. Radical change to both Bearing 30 9 7. No change Bearing 40 9 7. Again no change. Yet when I went through the same bearings, the results don't match. Something isn't working right. The only thing I can reproduce is that the gyro and course radically jumps at 20 degrees. This is strange perhaps I do have something wrong on my end. |
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#8 |
Ocean Warrior
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try firing at 350 (starboard side exposed) and 10 degrees (port side exposed) if the target speed is >15 kts.
Based on you last post, it looks like the target may be sailing away from your boat. In O'Kane it should be sailing towards the direction of your boat. Sailing away is not good. It is BAD. Bearings of the target should be 50...40...30...20...10 (fire)...0 (Splash 1) Or. 310...320...330...340...350 (fire)...0 (As Rockin Robbins might say, Oops!! I sunk an Essex class.) Last edited by I'm goin' down; 01-27-11 at 10:21 PM. |
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#9 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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What you should have is: Code:
Bearing | AoB --------+----- 000 | 90 010 | 80 020 | 70 030 | 60 And so on...
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#10 |
Stowaway
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Well I indeed wasn't updating my AoB while I was doing this so I will try again, and while I'm at it I am downloading TMO upon the suggestion I received earlier just to see if maybe I have a bad install of RFB.
Thanks for all the help guys, but I'm going to sign out for the night. I'll fiddle a bit more with it before hitting the bunk and try and report back in the early. |
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#11 | |
Silent Hunter
![]() Join Date: Sep 2010
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Sorry you're in difficulties. I know the frustration factor can be high in this game. I don't know about the O'Kane method, or the other SubSim methods, but I have a few suggestions. First, if you have a mission where you can target a single ship, that would help. Trying to con your sub in the midst of an IJN task force is not a good way to learn. Unfortunately, the RFB training missions are of little help. Second, I would encourage you to drop the O'Kane method, for the time being. I'm not saying the method doesn't work, but it is not essential to the use of the TDC. I think you would be better off to learn the TDC first, then worry about the O'Kane method. Assuming you have Aob, speed and range.
If you like, I can tell you how to manually obtain a firing solution (no TDC), but I assume you will want to learn the mysteries of the TDC anyway, since it is such a central element of the game. |
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#12 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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That's one thing about this game. There's so many different ways to play.
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#13 |
Ocean Warrior
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Torpex, I think it is an ill thoght move to recommend a skipper switch horses in the middle of the race. O'Kane teaches much, as it was the ideal position to fire in WW2. He will learn the concept of the lead angle calculated by the TDC, which cannot be avoided unless all the Attack Dials are set a zero. Let's wait until the poor SOB solves O'Kane, which is not that difficult, sinks some ships, and then he can move on to conquer his next problem.
O'Kane skips steps 2 and 4 in your scenario. How to you want him to calculate Aob? With the protractor tool, or are you using the Easy Aob mod? I am being rhetorical and do not need an answer. The point is that O'Kane works without those steps. Razark, the constant bearing technique by RocknShoals is an attack with the TDC off. Like O'Kane, the TDC calculates the lead angle. The most precise way to calculate the lead angle with the TDC off is gutted's Solution Solver Program. You can attack at any angle and the program will give you the lead angle. It is O'Kane gone berserk! Last edited by I'm goin' down; 01-28-11 at 12:21 PM. |
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#14 |
The Old Man
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I've been reading this thread, scratching my head trying to figure out where our friend is going wrong. I'm useing the same combo (RFB+RSRD), and regularly use the DO method with success. The most important piece of info with this method IMO is target speed. Getting this wrong will kill your setup. Reading along though, it seems you've tracked the convoy pretty accurately, and are confident with your figures.
I know you mention that you've watched RR's video a bunch of times, but then you say you entered the AOB as the first piece of info into the TDC. IIRC, RR enters the target speed first, AOB second, and range last. Speeking of range, are you "dragging" the small plastic triangle on the range dial down to it's maximum before entering the range by clicking twice? You seem like you know what you're doing, so please forgive my basic questions. Like I said, I'm useing the same mod combo, and DO works like a charm. I don't think this is either a RFB or even more so, a RSRD issue. RSRD only changes shipping routes to historical values. I would try to contact RR, or hopefully he sees this thread and chimes in. I believe this is a simple case of overlooking something simple. |
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