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Old 01-26-11, 05:23 PM   #16
Zedi
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Tried to put some next to the main base and start a new campaign for testing, but soon as I approach the zone.. game instantly crash. I give up, these ctd's are nerve wrecking... is when I have a strong urge to take a hammer and smash the dvd in tiny little pieces
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Old 01-26-11, 05:25 PM   #17
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
Tried to put some next to the main base and start a new campaign for testing, but soon as I approach the zone.. game instantly crash. I give up, these ctd's are nerve wrecking... is when I have a strong urge to take a hammer and smash the dvd in tiny little pieces
I'll try the same and report back
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Old 01-26-11, 05:39 PM   #18
Jaeger
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Campaign is not my strong point, it's my weak point. I provide the means to do something now I need someone to step up and apply these means to the campaign. I know Magnum is good with campaigns but who else is?
i think here we are talking about bbw from gwx team...
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Old 01-26-11, 06:00 PM   #19
THE_MASK
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Ran the mine mission test . 1st time struck the mine on the side of the mine like scraped past . No explosion . Second time hit the mine dead on , had explosion and big water plume . No hull damage but half the sub systems are unrepairable The delay between hitting the mine and the explosion wasnt obvious to me , i didnt notice it anyway .
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Old 01-26-11, 06:03 PM   #20
TheDarkWraith
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I'm working on the hull damage part
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Old 01-26-11, 06:14 PM   #21
stoianm
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Hi TDW,

What is RDA1.04 it is like a collection of many mods?
It is compatible with your mods?

Thanks
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Old 01-26-11, 06:15 PM   #22
THE_MASK
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Quote:
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I'm working on the hull damage part
Its not a complaint , even though i didnt get any hull damage half the sub is broken anyway .

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Old 01-26-11, 07:15 PM   #23
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can i later load them an launch them as a decoy or torpedo ?

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Old 01-26-11, 07:15 PM   #24
TheDarkWraith
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Mines added to campaign Total Germany

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Old 01-26-11, 07:20 PM   #25
stoianm
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I knew it that you will solve this today.

When we can test?
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Old 01-26-11, 07:43 PM   #26
Stormfly
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Mines added to campaign Total Germany
hmm looks nice... cristal clear water, light winds, may i take a bath there ? ...i mean nature should be intact in 1939 or ?
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Old 01-26-11, 08:04 PM   #27
TheDarkWraith
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This is just plain nasty Made another type of mine - one that is chained and just sits right below the water:


There's no way you're spotting this one

Made another mine that is unchained and is free to drift. It will bob on the surface but I made it slightly 'heavy' so that if it goes underwater it takes a little time for it to bob up above the water again (and when it does bob up it doesn't show much - maybe 25% of the mine's surface)
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Old 01-26-11, 08:22 PM   #28
Krauter
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Suggestion; would you make them destructible by 20mm fire? In this manner, if we spot one and realise we're in a minefield, we can blast a few to safely make a circle and hightail it out of there?
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Old 01-26-11, 08:39 PM   #29
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Someone should make some minefield maps once they are in the campaign for the german laid ones .
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Old 01-26-11, 08:52 PM   #30
TheDarkWraith
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Quote:
Originally Posted by Krauter View Post
Suggestion; would you make them destructible by 20mm fire? In this manner, if we spot one and realise we're in a minefield, we can blast a few to safely make a circle and hightail it out of there?
just laid 4 out in the entrance to Wilhelmshaven (the marks on the TAI map show where they are - I went and found each one to ensure they showed up in the campaign):


Now I'll drive the uboat over and see if they can be destroyed by gunfire or not
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