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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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As it would probably create a bug makeing is so you cant dive. heh
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Task Force industries "Taking control of the world, one mind at a time" |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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No, never. They'd never release something with such a game-breaking bug.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Too bad there is not way to implement currents in SH.
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#4 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Didn't the great Leo's Living, Breathing Ocean Mod introduce currents to some degree into the game? Man, seems like yesterday
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#5 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Yea but that is integrated with TMO now and I don't have 1.5.
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