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Old 01-26-11, 01:05 PM   #1
reaper7
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Quote:
Originally Posted by DrJones View Post
I will just have some fun to transport something into sh5 what i and other really love in sh3.

You still make a great work. Go on like this.
Hi DrJones, The MaGui can be created as a stadalone mod very easily.
It does not need the use of other peoples Mods like mine or TDW to create.
My own Ui would use 100% the same methods to create as a version of the MaGui one for SH3.
Again most of the work would be done already - All the graphics and page.ini files are basically created for you.
Sh5 is pretty similar to sh3 in how you get things working. The advantage of SH5 is the new menu editor that allows you to visually see items on screen (1024x768) without having to run the game every time you move something to confirm its works .
Also sh5 now creates a seperate page.ini for each sub page
ie: navigationmap.ini, UZO.ini and attackperiscope.ini
whereas 3h3/4 had all the enteries in one file menu_1024_768.ini.

So to start you could split the menu_1024_768.ini file from the MaGui mod into all its relevant (subpage).ini files [You can find all the relevant subpage in the SH5 Menu Editor] Then point all the graphice from within the Menu Editor to The relevant graphics that you took from the MaGui mod. (Remember to place the files within the Data/Menu folder of sh5 - or you'll CTD.

I would recomend you to look at this tread for some good info:
http://www.subsim.com/radioroom/showthread.php?t=162702

Also Karamazovew did a great Tutorial on the Menu Editor - You'll defo need this http://www.subsim.com/radioroom/showthread.php?t=163118, it explains the methods need to place items properly with in sh3/4/5 for scalling etc.

With some practice You'll have no problem getting this working - but you'll need to delve into scripting a bit (In order to get Dials etc to display) but once you have the basics it will be no bother to you (I can help with the scripts to get you going if you wish.
Actually I created a Tutorial here on subsim to show how this is done.
Will find it and post a link:
Here you go: http://www.subsim.com/radioroom/showthread.php?t=165968


As I said with a bit of practice The MaGui Mod is pretty much 95% achivabe within SH5 (No difference to my own - I just based mine on Karamazovew sh4 User Interface that he created).
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Old 01-27-11, 05:00 AM   #2
DrJones
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Quote:
Originally Posted by reaper7 View Post
Hi DrJones, The MaGui can be created as a stadalone mod very easily.
It does not need the use of other peoples Mods like mine or TDW to create.
My own Ui would use 100% the same methods to create as a version of the MaGui one for SH3.
Again most of the work would be done already - All the graphics and page.ini files are basically created for you.
Sh5 is pretty similar to sh3 in how you get things working. The advantage of SH5 is the new menu editor that allows you to visually see items on screen (1024x768) without having to run the game every time you move something to confirm its works .
Also sh5 now creates a seperate page.ini for each sub page
ie: navigationmap.ini, UZO.ini and attackperiscope.ini
whereas 3h3/4 had all the enteries in one file menu_1024_768.ini.

So to start you could split the menu_1024_768.ini file from the MaGui mod into all its relevant (subpage).ini files [You can find all the relevant subpage in the SH5 Menu Editor] Then point all the graphice from within the Menu Editor to The relevant graphics that you took from the MaGui mod. (Remember to place the files within the Data/Menu folder of sh5 - or you'll CTD.

I would recomend you to look at this tread for some good info:
http://www.subsim.com/radioroom/showthread.php?t=162702

Also Karamazovew did a great Tutorial on the Menu Editor - You'll defo need this http://www.subsim.com/radioroom/showthread.php?t=163118, it explains the methods need to place items properly with in sh3/4/5 for scalling etc.

With some practice You'll have no problem getting this working - but you'll need to delve into scripting a bit (In order to get Dials etc to display) but once you have the basics it will be no bother to you (I can help with the scripts to get you going if you wish.
Actually I created a Tutorial here on subsim to show how this is done.
Will find it and post a link:
Here you go: http://www.subsim.com/radioroom/showthread.php?t=165968


As I said with a bit of practice The MaGui Mod is pretty much 95% achivabe within SH5 (No difference to my own - I just based mine on Karamazovew sh4 User Interface that he created).
Thank you for your offer and the help you'll give me to get it work

I know the links you've given to me and i'am still study them to create some basics.

If I've got some questions about scripting i will ask you.

Thanks
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Old 02-26-11, 07:56 AM   #3
Captain Can
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hello Drjones

are there any uptades with this GUI ?
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Old 02-26-11, 11:23 AM   #4
DrJones
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Quote:
Originally Posted by Captain Can View Post

hello Drjones

are there any uptades with this GUI ?
Yes there is,

i am still working on it. I hope I get the first part of it finished next week.

It's still a construction area.

Because of lack of time it's getting finished very slow.

Look at the first post...

Greets....

Last edited by DrJones; 02-27-11 at 04:59 PM.
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Old 02-27-11, 05:10 PM   #5
DrJones
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A little step of the work in post 1
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Old 02-27-11, 05:13 PM   #6
Magic1111
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Quote:
Originally Posted by DrJones View Post
A little step of the work in post 1
Looks nice !
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Old 03-05-11, 05:40 PM   #7
DrJones
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Watch Post 1 for news.
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Old 03-05-11, 10:19 PM   #8
Stormfly
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wondeferfull, i like what i see and hope we get some of the good old warm MAGui SH3 feelings back.

This seams, in combination with TDW UI`s or not, to be a very welcome and admospheric addition for me
(but a combination would be perfect ithink )

Keep up the good work Dr. Jones
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Old 03-06-11, 10:24 AM   #9
Stevepine
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We need to remember we are a community who work because of our love of the game and forget about who owns this piece of code or that piece of code.

The sooner we do that, the faster SH5 becomes a really incredible simulation.
Anything else is driven by indivualistic ego. Its SH5 that matters in the end..... I hope.

We all know who the hardest working modders are and which people have contributed the most....

Last edited by Stevepine; 03-06-11 at 10:35 AM.
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