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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
It does not need the use of other peoples Mods like mine or TDW to create. My own Ui would use 100% the same methods to create as a version of the MaGui one for SH3. Again most of the work would be done already - All the graphics and page.ini files are basically created for you. Sh5 is pretty similar to sh3 in how you get things working. The advantage of SH5 is the new menu editor that allows you to visually see items on screen (1024x768) without having to run the game every time you move something to confirm its works ![]() Also sh5 now creates a seperate page.ini for each sub page ie: navigationmap.ini, UZO.ini and attackperiscope.ini whereas 3h3/4 had all the enteries in one file menu_1024_768.ini. So to start you could split the menu_1024_768.ini file from the MaGui mod into all its relevant (subpage).ini files [You can find all the relevant subpage in the SH5 Menu Editor] Then point all the graphice from within the Menu Editor to The relevant graphics that you took from the MaGui mod. (Remember to place the files within the Data/Menu folder of sh5 - or you'll CTD. I would recomend you to look at this tread for some good info: http://www.subsim.com/radioroom/showthread.php?t=162702 Also Karamazovew did a great Tutorial on the Menu Editor - You'll defo need this http://www.subsim.com/radioroom/showthread.php?t=163118, it explains the methods need to place items properly with in sh3/4/5 for scalling etc. ![]() With some practice You'll have no problem getting this working - but you'll need to delve into scripting a bit (In order to get Dials etc to display) but once you have the basics it will be no bother to you (I can help with the scripts to get you going if you wish. Actually I created a Tutorial here on subsim to show how this is done. Will find it and post a link: Here you go: http://www.subsim.com/radioroom/showthread.php?t=165968 As I said with a bit of practice The MaGui Mod is pretty much 95% achivabe within SH5 (No difference to my own - I just based mine on Karamazovew sh4 User Interface that he created). |
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#2 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() I know the links you've given to me and i'am still study them to create some basics. If I've got some questions about scripting i will ask you. ![]() Thanks |
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#3 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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![]() hello Drjones are there any uptades with this GUI ? ![]()
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#4 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Yes there is,
i am still working on it. I hope I get the first part of it finished next week. It's still a construction area. Because of lack of time it's getting finished very slow. Look at the first post... Greets.... Last edited by DrJones; 02-27-11 at 04:59 PM. |
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#5 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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A little step of the work in post 1
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#6 |
Silent Hunter
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#7 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Watch Post 1 for news.
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#8 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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wondeferfull, i like what i see and hope we get some of the good old warm MAGui SH3 feelings back.
![]() This seams, in combination with TDW UI`s or not, to be a very welcome and admospheric addition for me ![]() (but a combination would be perfect ithink ![]() Keep up the good work Dr. Jones ![]()
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Stormy...... |
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#9 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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We need to remember we are a community who work because of our love of the game and forget about who owns this piece of code or that piece of code.
The sooner we do that, the faster SH5 becomes a really incredible simulation. Anything else is driven by indivualistic ego. Its SH5 that matters in the end..... I hope. We all know who the hardest working modders are and which people have contributed the most.... Last edited by Stevepine; 03-06-11 at 10:35 AM. |
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