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Old 01-26-11, 04:36 AM   #1
stoianm
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Hi again mate,

If i play Wasserbomben3 located in Wasserbomben_SoundFix_1.0\Data\Sound i can not hear nothing (it is not sound). It is Ok that?

And the last question (correct me if i am wrong please):

- when a DD start to drop charges in the water i will hear ,,Wasserbomben1 or Wasserbomben2 Wasserbomben3,, and i will know that soon the charges will explode. It is correct that?

Thanks
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Old 01-26-11, 04:42 AM   #2
stoianm
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Can i change something in your mode to have a report about 100 % of the depth charges dropped?
If i rename (outside the mod) for example Wasserbomben2 with Wasserbomben3 and paste after that inside the mode i will have then the Wasserbomben3 with a sound. That means i will have a report about 100 % of the depth charges dropped?

It is correct that mate?

Thanks
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Old 01-26-11, 05:01 AM   #3
Ragtag
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oh nice, finally!!!
Really been missing this in SH5. Excellent and thanks
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Old 01-26-11, 05:02 AM   #4
Rongel
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Quote:
Hi again mate,

If i play Wasserbomben3 located in Wasserbomben_SoundFix_1.0\Data\Sound i can not hear nothing (it is not sound). It is Ok that?
Quote:
Can i change something in your mode to have a report about 100 % of the depth charges dropped?
If i rename (outside the mod) for example Wasserbomben2 with Wasserbomben3 and paste after that inside the mode i will have then the Wasserbomben3 with a sound. That means i will have a report about 100 % of the depth charges dropped?
Yes, Wasserbomben3 is a silent sound. It's the reason why only 2/3 depth charges are reported. If you put sound to Wasserbomben3 (copy and rename Wasserbomben2 to Wasserbomben3) all charges are reported.

Quote:
when a DD start to drop charges in the water i will hear ,,Wasserbomben1 or Wasserbomben2 Wasserbomben3,, and i will know that soon the charges will explode. It is correct that?
The "Wasserbomben" sound is connected to the sound of depth charge hitting the ocean surface, so when there is a depth charge splash, there is "Wasserbomben". There is a shuffle mode that randomly picks one of the three sounds. If there is a heavy depth charging going on, all those reports are a bit annoying (and unrealistic, soundman couldn't hear much with all the noise) and that's why only 2/3.

But does it work for you? I'm a bit nervous fiddling with the .sdl and dsd.files.... I think it should work well with the Megamod too but can't confirm that, cause I'm not using it myself.
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Old 01-26-11, 05:12 AM   #5
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Quote:
But does it work for you? I'm a bit nervous fiddling with the .sdl and dsd.files.... I think it should work well with the Megamod too but can't confirm that, cause I'm not using it myself.
I just tried enabling it with the mega mod but there is a conflict with "sh.sdl". I have no idea if anything get's screwed up if i overwrite but i guess it will.

Btw, i took the liberty to ask TDW if he could add this to the mega mod. Hope i didn't step on your toes here
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Old 01-26-11, 05:26 AM   #6
stoianm
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The game is starting with your patch enabled (I am using FX_Update_0_0_11_ByTheDarkWraith and Stormys DBSM SH5 v1.2 MFCM Basemod - this 2 mods are in conflict with your mod) . I did not ,,really,, tested yet because i did not meet a DD. But i will tell you ASAP.
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Old 01-24-13, 11:14 AM   #7
lesec74
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hello
link is dead! someone can help me!!
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Old 01-24-13, 11:19 AM   #8
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Originally Posted by lesec74 View Post
hello
link is dead! someone can help me!!
Send a PM to Rongel. I am sure it won't take too long before he will update the download page with working links
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Old 01-26-11, 05:32 AM   #9
Rongel
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Quote:
I just tried enabling it with the mega mod but there is a conflict with "sh.sdl". I have no idea if anything get's screwed up if i overwrite but i guess it will.

Btw, i took the liberty to ask TDW if he could add this to the mega mod. Hope i didn't step on your toes here
First take a backup copy of your sh.sdl! My sh.sdl file is based on TDW's FX Update mod's sh.sdl, and that seems to be identical with Megamod's sh.sdl (just checked). So there shouldn't be any conflict using this with Megamod.

Yes it's okay to ask TDW that. He can also confirm if there is a confilct expected with Mega mod.
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Old 01-26-11, 05:39 AM   #10
Rongel
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Quote:
(I am using FX_Update_0_0_11_ByTheDarkWraith and Stormys DBSM SH5 v1.2 MFCM Basemod - this 2 mods are in conflict with your mod)
Now this is a problem: Stormys DBSM SH5 v1.2 MFCM Basemod changes a lot of things in the Sh.sdl file and if you overwrite it with my fix, it will take them away. If you know S3D editor it's really easy to copy my info manually to your Sh.sdl file. And maybe Stormy will udpate his mod and include this into it.
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Old 01-26-11, 05:56 AM   #11
stoianm
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Quote:
Originally Posted by Rongel View Post
Now this is a problem: Stormys DBSM SH5 v1.2 MFCM Basemod changes a lot of things in the Sh.sdl file and if you overwrite it with my fix, it will take them away. If you know S3D editor it's really easy to copy my info manually to your Sh.sdl file. And maybe Stormy will udpate his mod and include this into it.
No, I do not know S3D editor(but i will try to learn). Where i can download it?

Thanks! (I really want the both mods to work togheter)
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Old 01-26-11, 03:03 PM   #12
Sepp von Ch.
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stoianm: Thank you VERY much! You are very helpful!

I have before activation to change some files or I can simply activate the mod?
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Old 01-26-11, 03:04 PM   #13
stoianm
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Quote:
Originally Posted by Josef von Posorschitz View Post
stoianm: Thank you VERY much! You are very helpful!

I have before activation to change some files or I can simply activate the mod?
Just activate this mod (at the end of the oders 2)
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Old 01-26-11, 09:26 AM   #14
stoianm
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Quote:
Originally Posted by Rongel View Post
Yes, Wasserbomben3 is a silent sound. It's the reason why only 2/3 depth charges are reported. If you put sound to Wasserbomben3 (copy and rename Wasserbomben2 to Wasserbomben3) all charges are reported.

The "Wasserbomben" sound is connected to the sound of depth charge hitting the ocean surface, so when there is a depth charge splash, there is "Wasserbomben". There is a shuffle mode that randomly picks one of the three sounds. If there is a heavy depth charging going on, all those reports are a bit annoying (and unrealistic, soundman couldn't hear much with all the noise) and that's why only 2/3.

But does it work for you? I'm a bit nervous fiddling with the .sdl and dsd.files.... I think it should work well with the Megamod too but can't confirm that, cause I'm not using it myself.
Hi mate,

I tested. A DD started to drop charges in water and i heard few times:,,Wasserbomben,, After few seconds i heard the explosion of dept charges. No CTD - all is ok. So in my opinion it is working. Congratulation again for this mod mate!
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Old 01-26-11, 11:04 AM   #15
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Quote:
Originally Posted by stoianm View Post
Hi mate,

I tested. A DD started to drop charges in water and i heard few times:,,Wasserbomben,, After few seconds i heard the explosion of dept charges. No CTD - all is ok. So in my opinion it is working. Congratulation again for this mod mate!
can confirm and i like it

btw... this is expandable with more random reports and or scared crew mumbelings and so on
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