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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Im not making up things Steve, it is how it is.
I dont see how can you mod SH5 without own the game (I know the crapy drm is making you to stay away from sh5), but regarding the merchant fleet, if you will ever buy the game try to look at the sh5 campaign engine. There is a lot of random generated stuff, including names. Importing ships is not possible.. yet, but Cerberus managed to make the convoys be more interesting and add more diversity, Reaper found a way to add textures to the merchants but he asked for help, Privateer managed to import once a milkcow but no news since then... so there is still a lot of doable stuff in sh5, its just need more manpower. SH5 has maybe the most creative workshop on the market, just because its unfinished and so buggy. Its really amazing to see what the SH5 moders did so far and its a joy to see how they manage to break the limits day by day. SH5 workshop is my favorite place on the whole internet ![]() Ubisoft sucks, true story. |
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