SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-24-11, 03:51 PM   #7
flag4
Watch Officer
 
Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
Default

Quote:
Originally Posted by Hitman View Post
The amount of fog is defined in the scene.dat file as a % of the maximum visibility, so it will vary from one mod to another. It also depends if the modder tweaked the percentages or left them untouched.

For example, in the stock game you have 8000 metres environment, so:

100% = 8000 metres
50% = 4000 metres
25% = 2000 metres
0.5% = 400 metres

But in the 16k mods (NYGM, OLC, MEP 2) this would double, for obvious reasons (16=2x8)

Then in the 20k environment mods (MEP 3, Unofficial 20km for GWX)

100% = 20000 metres
50% = 10000 metres
25% = 5000 metres
0.5% = 1000 metres

Got it?
no Hitman, i have'nt got it!

are you saying there is a mod for fog or are you saying we can achieve this ourselves by adjusting the values in the scene.dat files

...i would like to ecounter a pea soup'er know and again or make them more common in a flat calm sea - so, how is this achievable, if it can be done ?
cheers
__________________
[SIGPIC][/SIGPIC]
' We are here on Earth to fart around.
Don't let anybody tell you any different.'
Kurt Vonnegut
flag4 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.