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Old 01-24-11, 03:31 PM   #11
Gryffon300
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Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
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A Rose by any other etc.

OK, just re-read all 32 pages of the thread (again - sigh) to try and make sure I wasn't totally being a dufus asking these questions - but here goes. Just bear in mind that I am a graduate of the Ten Pound Mallet School of Engineering, and playing with the cams on this Enigma machine is probably not something you would normally want me to do....

Still get the odd CTD, but, happy the way things are coming together, with one aesthetic query and one (much more significant) game play issue:

1)- This 'names' issue. I get M36B etc in the scope descriptor for MFM targets. I know from very early in the thread, people were asking about this, and I saw that one had to ammend the englishnames.cfg file. The only one I could find was a small 7 KB file in the SHIII/Data/Sea. Could not open it to read contents, cause my 'puter told me it didn't know how. Wasn't until post 406 & following that the pearl of wisdom was dropped by my new guru, that Word would open it. Doh!

So, now I see a nice long list, ending with 'TUS=Large Liner'. Now for the missing link. I have not been able to find any files in Readme's or elsewhere that would apply. (The full version 'Readme' doesn't even mention name files.) I see a smallish download of shipnames from Aug 2010 (181) that Frau Kaleun refers to in her erudite discussion with Rob40, but, is this short list all I need? Is there another readme somewhere that I need to 'get' all this?

2)- I mentioned in the general game-play forum (SHIII-Tell us what you are up to #2018 - http://www.subsim.com/radioroom/show...postcount=2018), that we had encountered the practically unsinkable S-class sub, but now I have had an encounter with a ''Battleship" Class ASW Trawler!! In limited visibility, I took on a MFM X class medium merchant, with deck gun. All was going according to Hoyle, when I started to take damage from an escorting ASWT appearing out of the mist. He had not been on hydro, or map, so he was a surprise. I sent a fish on the way to the merchant, went to flank & came about to high-tail it outa there (figuring I had range & speed on the trawler).

He followed me at 15knots to my 18 at 1900m and growing. As he was directly in my 180, I let him have one with my aft tube. I got a hit - no worries! Came about to re-engage my escorted friend when I copped another hit! I crash dived to sort it out, and saw the little creep, dead in the water still firing! Good for him, but REALLY?! So, I lined up and put another one into him. Fantastic, but he is still letting fly at my periscope. COME ON!!??

So, I downed scope, stayed submerged, and manoeveured 7 ks to put the dead-in-the-water merchant 2ks away from me, between me & the ASW (now, barely visible at 4.7ks, just peek-a-booing out from behind the merchant's stern). I surface & finish the merchant with gun fire & then take out the ASW. I must have hit him maybe 10 times (?) with 60 shells (a lot of misses at that range with such a small target) before sending him to The Locker. He got me a couple more times too, taking my hull integrity down to below 90%, but it was worth the satisfaction!!! There was NO WAY I was going to 'waste' another torp on the little twerp. It had become a matter of pride and Germainc Honour to finish the little lamprey eyeball to eyeball. I know you understand. (I did a 'save' before committing to my little adventure - I'm not THAT foolhardy.)

So, What's the go? From previous posts, I expected that there may be an issue with 'hit points' or torpedo damage with the MFM fleet, but both of these incidents are with original unmodified (?) SHIII stock vessels. I run the Enhaced Damage Effects MOD - does someone over there have a twisted sense of humour? Is this normal? Or do I got a bug?
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