![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#181 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
![]() glad all is well again, the torp problem might have come from me messing around with the .sim... I wanted to remove all premature and other torp problems, since the french told me their torps didn't have those problems (though the british did) keltos |
|
![]() |
![]() |
![]() |
#182 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I wanted to remove all premature and other torp problems, since the french told me their torps didn't have those problems (though the british did)
keltos[/QUOTE] of course not.did the french EVER shoot a "hot" shot during the war? |
![]() |
![]() |
#183 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
they did but in the seas around Norway and most of the time around 600 m away from their target... keltos |
|
![]() |
![]() |
![]() |
#184 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() ![]() ![]() [edit] just see how many shells it took just to damage them... waste of ammo really ! max zoom Surcouf Turret asashio destroyer spotted visually at 14500 meters, engaged at 9500 m ![]() keltos Last edited by keltos01; 01-05-11 at 03:42 AM. |
![]() |
![]() |
![]() |
#185 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
05 01 2011
armor level turret asashio = 30 made a turret.zon with armor of 30 that encapsules both turret and turret base left kiosk armor as is (till i get a better answer than "lightly armored" ) added 45 star shells to .sim of turret moved spheres in tower2 and 1 moved boxes in tower2 and 1 now v 1.7.8 copyright keltos 2010-2011 |
![]() |
![]() |
![]() |
#186 | |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#187 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() Quote:
I know IJN subs weren't machinegun proof from my readings ! one was nearly sunk by strafing only, but reported holes up to 25 cm across !!! that wouldn't happen with a .50 machine gun now would it ? keltos |
|
![]() |
![]() |
![]() |
#188 |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
|
![]()
An inch seems a bit thick, as when I visited U-505 the pressure hull was an inch thick. But then again, all sources I can find on the thickness of sprinter protection does indicate about 20mm of armor for sprinter proofing.
|
![]() |
![]() |
![]() |
#189 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() ![]() Here's a new periscope view for the Surcouf : FOV adjusted to 40° at low power (1.1 x) FOV adjusted to 7.6° (not the rl 6.0°) at high power(6.0 x) download (jsgme ready): http://www.mediafire.com/file/zs0lwbfvr883...0FOV%2040%B0.7z keltos |
![]() |
![]() |
![]() |
#190 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() |
![]() |
![]() |
![]() |
#191 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]() ![]() new AA gun view, includes the new scope view and set to 40° FOV too : Surcouf v 1.7.8 : http://www.mediafire.com/file/r1sa3y...uf%20v1.7.8.7z |
![]() |
![]() |
![]() |
#192 |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
|
![]()
Is there some reason this wouldn't run with run silent, run deep for 1.5? Every time I fire it up, the Surcouf's textures are all screwy and the conning tower won't show up.
|
![]() |
![]() |
![]() |
#193 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
if you enable it last, what files does jsgme say will be changed ?
|
![]() |
![]() |
![]() |
#194 |
Planesman
![]() Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#195 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
these are rsrd 's most important files as they state which sub is used and what the missions are..
but that should not mess up the textures. I dled rsrd and will take a look regards keltos ps do you use any other mod ? like tmo or any other ? |
![]() |
![]() |
![]() |
|
|