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Old 10-24-05, 03:20 PM   #1
jaxa
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Default Something wrong with Endurance bar (RUb 1.44/HT 1.46)

This night I've noticed something odd with my game. Endurance bars of crewmen at my sonar/radio station grow up during patrol :hmm:
Rest of my crew is OK, but at sonar/radio is something wrong -endurance bar is max (yellow) and longer, this longer part of bar is grey. It looks like "endurance vitamin".
I've never seen it before
I use RUb 1.44 and HT 1.46 with menu_1024_768.ini from RUb 1.43.
What's going on? Where's bug?
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Old 10-24-05, 03:30 PM   #2
Rubini
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I don't know jaxa. I guess that i don't had mess with these compartments/bars. But sometimes I get confused...so many files

Let's wait to see if somebody have this glitch too...


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Old 10-24-05, 08:12 PM   #3
Jungman
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Quote:
Originally Posted by jaxa
This night I've noticed something odd with my game. Endurance bars of crewmen at my sonar/radio station grow up during patrol :hmm:
Rest of my crew is OK, but at sonar/radio is something wrong -endurance bar is max (yellow) and longer, this longer part of bar is grey. It looks like "endurance vitamin".
I've never seen it before
I use RUb 1.44 and HT 1.46 with menu_1024_768.ini from RUb 1.43.
What's going on? Where's bug?
Yes a buglet. and here is how to fix it. :P Good catch, jaxa.

I study the fatigue issue greatly developing a new damage repair mod. This endurance bar gowing past 100% full will happen if you ever put in a negative number for fatigue factors (except rest quarters).

So I look into the RuB 1.44 Basic.cfg file. And what do I find, in compartment 1, which is the radar/sonar station, there is a bug.

This is rather serious. You may want tell Berry about it.

;comp1
RegularFactor10=0
RegularFactor11=0
SpecificFactor10=-0.015------> Wrong. No negative numbers!
SpecificFactor11=0.017
BadWeather1=0

Put a negative number there and your crew will grow super human endurance. I think they meant 0.015, not (-0.015).
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Old 10-24-05, 08:32 PM   #4
Beery
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There is a bug in the standard game. RUb's negative Radio Room settings exist to counteract it. Without the negative setting, crew in the radio room fatigue at a greatly increased rate. It should not be possible to gain endurance with the standard RUb settings. But if a player uses a no-fatigue mod, or if he reinstates fatigue recovery (which is disabled in RUb) it may cause the Radio Room/Repair Section short circuit bug to reappear.

If this is happening on a clean install of RUb, then I may have to take another look at the settings. It was carefully balanced so that no endurance gain happened, but I may have done that balancing prior to SH3 1.4b, so I guess an undocumented feature may have thrown it off.
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Old 10-24-05, 08:40 PM   #5
Jungman
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OK, I stand corrected. It is a fix placed in by RuB to fix an original stock gameplay bug. That is an odd one. Sorry about that then.

You are right, I noticed my guy tiring very quickly, using the stock numbers....it is a bug from the stock game. I wonder what causes it? I am sure some one tried to figure it out. Oh, well.
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Old 10-24-05, 08:43 PM   #6
Beery
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Quote:
Originally Posted by Jungman
OK, I stand corrected. It is a fix placed in by RuB to fix an original stock gameplay bug. That is an odd one. Sorry about that then.

You are right, I noticed my guy tiring very quickly, using the stock numbers....it is a bug from the stock game. I wonder what causes it? I am sure some one tried to figure it out. Oh, well.
I'm pretty sure I know what causes it. The devs probably left in a typo 'crossing the wires' of the radio room with those of the repair section. The radio room is compartment 1, while the repair section is compartment 11. An easy mistake to make, but it has caused a lot of hardship in tweaking the fatigue system.

Another thing is, if you have a guy with a high-level medal in the radio room while using RUb, it's likely that he will gain endurance because medals reduce fatigue progression and enhance recovery.
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Old 10-24-05, 08:50 PM   #7
Beery
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By the way, here's the link to the latest thread about this issue:

http://www.subsim.com/phpBB/viewtopic.php?t=44443
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Old 10-25-05, 02:27 PM   #8
jaxa
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Fine, but what should I do to fix this bug?
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Old 10-25-05, 02:47 PM   #9
Beery
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Quote:
Originally Posted by jaxa
Fine, but what should I do to fix this bug?
I've no idea, because as far as I can tell, standard RUb doesn't produce it - there's a fix for it already in RUb, and it's been in there for a three or four months at least. This new fix is just a cleaner fix, that's all. I'd have to see your Basic.cfg file to really understand what you're seeing. Have you changed your fatigue settings from RUb's at all?

Either way, send the Basic.cfg file to me at beery1@comcast.net and I may be able to figure out what's happening.
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Old 10-26-05, 02:53 PM   #10
jaxa
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But why didn't I notice it earlier?
Is this RUb 1.44 problem? Playing RUb 1.43 I didn't have it.
How to fix it? :hmm:
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Old 10-26-05, 03:57 PM   #11
Beery
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I won't know what the exact cause is until I see your Basic.cfg file. I doubt it's a RUb problem. The fix has been in since at least RUb 1.3, and nothing has changed in the fatigue system since then.

I tested the whole fatigue system a couple of days ago and it worked fine.
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