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#1 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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I cannot figure out how to enter speed. I move the speed dial. Speed is not entered. I push the button to activate and deactivate manual entry of speed, etc. and speed is not entered.
I play with map contacts on. If that is the easy way, I will continue until I figure this stuff out. |
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#3 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
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some would say there is nothing wrong with playing map contacts on. I wouldn't go that far, but i do agree that it's fine to have them on while 'training up'
![]() Are you using karamozovnew's new interface for u-boats or not? If not, have you identified the location of the TDC on the attack map page? Not the notepad feature on the periscope page. The notepad is flawed and best left alone. Try to use only the TDC on the attack map page. the periscope notepad is a flawed copy of the sh3 system, and unfortunately is broken. For people coming from sh3 this is annoying but can be worked around, but for you it's probably just mystifying. basically, don't use it. only use the tdc on the attack map page. this short thread goes into the details and has been found useful by some: http://www.subsim.com/radioroom/show...iscope+notepad Probably better to just use the new interface by karamozovnew and learn from scratch
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill Last edited by joegrundman; 01-22-11 at 06:55 AM. |
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#4 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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I have no idea how the notepad is used, and if it is broken I assume I ignore it. What is and where is the interface by karamozovnew? I will check out the link you posted. Is attacking with mod confined to attacks at a 90 degree angle because of the difficulty with the notepad? How did you figure that out? |
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#5 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
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you need to use the notepad to get range using stadimeter - but because the notepad is broken, don't click the 'send' button. instead go to the attack map page and enter the range manually
things set using the dials have no bearing on the notepad, but every time you click send on the notepad it updates the dials - which is a problem since it is rare that all info on the notepad is correct. for karamozovnew's interface, look in the sh4 ato mods for new interface by karamazovnew the style of attack for u-boats, because of the auto update system linking periscope bearing and aob, means that a 90 degree attack is entirely optional. for other reasons it is good to be 90 degrees to target track but once you and the tdc are set up right, you are always solved for every ship in a convoy at all times. This is one of the features that SH3 players lamented when playing sh4 actually this conversation has just given me an idea on how to fully automate the AOB finder. maybe time to get my modding gloves on again
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#6 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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1. Turned on manual targeting 2. Determined speed under the three minute rule and input speed; 3. Plotted the target's course with compass tool; 4. Plotted 90 degree AoB; 5. Set Aob at 90 degrees manually and moved into firing range for a broadside shot; 6. Set range manually by turning the range dial accordingly; 7. Turned off manual targeting; 8. I assumed the Aob would adjust automatically when I rotated the scope once I turned off manual targeting, so next I aimed the scope at 15 degrees; 9. When the target crossed 15 degrees -- Fired 3 torps. All missed. I think they were duds--at least two for sure. But one was on track to the target when it exploded. I did not follow the other two. If I set the range to target too short, will the torpedoes detonate when they reach the shorter range? I have no idea how to enter range in the notepad. I am not sure you can enter it on the notepad. If you cannot, how to figure range? Anyway, the list above is what I am doing. From here you might be able to guide me. If map contacts are disabled, how do you calculate range? So far, I am not impressed by this mod, but it is probably because I have no idea how manual targeting is supposed to work, plus from what I have read, the notepad is broken. I have some more reading to do, but I would like to get a handle on what I should be doing. It seems to be the first item of business. |
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#7 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
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I need some quidance re my last post. It is above this one. I am missing something, but I am not sure what it is.
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