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Old 10-24-05, 01:15 PM   #61
Seeadler
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Ok here is an attempt. I loaded the Clouds.obj from the fixed scene.dat into MS Excel and rised the values. Now the clouds hemisphere should have to be twice as large and should permit a range of 16km. The Clouds.obj must be imported into the scene.dat from the 16km vis mod.

Give it a try, ...I did not test it, have no 3DMax and SH3 here

Clouds.obj
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Old 10-24-05, 01:30 PM   #62
Manuel Ortega
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Damn, Frank! You did again! Great fix.

I don't remember if I resized the dome exactly to double size. I will try that clouds.obj in my mod. If it works I will upload it.
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Old 10-24-05, 03:55 PM   #63
Manuel Ortega
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Done!

Here is my Visibility Mod with fixed clouds dome by Seeadler:

http://www.mp-labs.com/sh3mods/visibility_mod_v092.zip

There are 2 directories on it:
- One with the word 'fog'. This is the version with realistic visibility while underwater.
- The other with the words 'nofog'. This is the version with game default underwater fog.

Both of them have the cloud texture coordinates fixed.

Thanks again, Seeadler.
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Old 10-24-05, 05:27 PM   #64
Hartmann
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I have this mod installed over rub

16_km_visibility_mod_RWR_Moon_fix_Clear_water

could work the new mod with the other ¿¿


thanks

Edited... now i are a medic
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Old 10-24-05, 05:35 PM   #65
Marhkimov
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@ Manuel

The scene.dat from the directory called 'VisibilityMod_092fog_by_M_Ortega' does not appear to work. When I installed it, I was limited me to approx. 8km of visability. I checked when the file was last updated, and it was on Oct. 20.

On the other hand, the scene.dat from 'VisibilityMod_092nofog_by_M_Ortega' says it was edited on Oct. 24.

I'm guessing you misplaced the correct file...
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Old 10-24-05, 05:51 PM   #66
Manuel Ortega
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Ooops!
You are right, wrong scene file. Fixed now, please download again.

Thanks for the warning, and sorry for the mistake.

@Hartmann, I don't know if it could work. Please ask Rulle, the compiler of that mod if it is possible. I only can offer support for the graphics issues (basically what my mod is).
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Old 10-25-05, 09:33 AM   #67
Kpt. Lehmann
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Is the correct download "v092" ???
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Old 10-25-05, 02:27 PM   #68
Manuel Ortega
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Yes.
http://www.mp-labs.com/sh3mods/visibility_mod_v092.zip
(Visibility mod with Seeadler's fixed cloud sphere)
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Old 10-25-05, 03:19 PM   #69
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[quote="Manuel Ortega"]Yes.
http://www.mp-labs.com/sh3mods/visibility_mod_v092.zip
(Visibility mod with Seeadler's fixed cloud sphere)[/quote

Thank you Mr. Ortega, does this mod also include Marhkimov's water reflectivity fix/reduction of sun glare???

In a perfect world this would include the visibility mod and include the cloud fix and Marhkimov's reduced sun glare...

...Is this the case? I am sorry to be a pest... but it needs to be defined clearly as a potential problem or problem fix.
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Old 10-25-05, 03:39 PM   #70
Marhkimov
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Ya know what I think??

We all have to get our files together and release as one big Environmental and Atmospheric Pack...

There are just so many incompatibility problems, mostly due to the fact that no one knows much about other people's mod, myself included...



What does everyone think? Seeadler? Manuel Ortega? Me? LOL...
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Old 10-25-05, 03:41 PM   #71
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wow! this mod is awesome combined with the visibility mod it makes a whole new gaming experience, you can now see how the clouds is following the shape of the earth and when you look up there is no distortion in the clouds! , see screenshots:



looking up:
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Real Environment mod

and Pacific Enviroments 4 mod
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Old 10-25-05, 07:19 PM   #72
Hartmann
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wow !! nice screenshots.

I think the same, is time to do a Big pack with all enviroment inprovements.
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Old 10-25-05, 07:45 PM   #73
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If everyone would just read this thread... you can have it ALL!!!!!

http://www.subsim.com/phpBB/viewtopic.php?t=44617

Cloudfix... Visibility mod... reduced sun reflection on water...

PLEASE READ!!! Especially you SeeAdler sir
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Old 10-26-05, 07:40 AM   #74
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@ Manuel Ortega:

I wanted to install your Mod via JSGME but the scene.dat and camera.dat crossed by other Mods.

Possible to add an report of changed files?!

By the way: what program do you use to extract the DAT file?
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Old 10-27-05, 07:20 AM   #75
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It looks wonderful, many thanks Frank......
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