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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
NEVER save submerged! You might be able to succesfully reload a savegame. But at re-entering the SH3 world the uboat might experience the "dive of doom" causing uncontrollable crash dives. Savegame-errors is something the developers did not take enough beta-testing time for. This makes playing Sh3 a btch sometimes. Especially if you are attacking a convoy and have to save because of real-life considerations. You really need to be alone and safe in the game, before you can actually save it and trust those savegames to work. Quote:
It depends on mods and the weather. Stock SH3 has a max visible environment of 8km. GWX and other mods can increase it to about 16km. Later it has been extended to 20km (can't remember the name of the mod). But the hydrophone bubble is 34 km if you listen yourself. (and perhaps it magically extends the bubble to 40km whenever something has come inside of the 34km. I noticed this to happen in SH4, but might allready be in SH3 too) The hydrophone crew only responds to units within 20 km or so. They seem to have bubbles in their ears. ![]() So to be (somewhat) sure there is no unit in the vicinity you have to move away atleast 40 km from the nearest unit to be on the safe side. And then do a hydrophone check yourself to make sure nobody is around. (And not forget to surface ![]()
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My site downloads: https://ricojansen.nl/downloads |
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