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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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NMMO Version 1.1 is now available for download.
See first post for more info.
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#32 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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Got it. Thanks!
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![]() My Game starts with GFO - Keepin' it real as it needs to be! |
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#33 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I'm getting ready to release an updated version of this mod. I'm finishing up the documentation, (Yuck, I hate documentation). I'm hoping to release it late tonight, or tomorrow. Too much sports action to watch right now.
Regards,
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#34 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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NMMO Version 1.2 has been uploaded. See first post for details, and download link.
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#35 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I have released a patch for NMMO version 1.2. The main reason for this patch is the US naval base at Guam was missing from the map. (mid '44 - end of war). So if your sub was stationed in Guam, you could not return to port to "End Patrol".
Some additional minor tweaks were made to the map as well. More info in the readme file located in the mod support directory. Patch 1 Download link is available in the first post of this thread.
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#36 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
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Just a quick note to ALL users of my Nav Map Make-Over Mods. I have been updating this mod for the last several months. I'm working on the documentation right now, but I want to give people a chance to suggest any changes, improvements or problems with the previous versions of this mod that you would like me to address. I will consider all inquiries and decide if I want to, or I am able to include them in the next version. This will probably be my last update to this mod, because I am (finally) pretty happy with it now. Boy, how many times have I heard Ducimus say this about his TMO mod.
![]() I plan to release the update in a week or so. Here are a couple snaps. ![]() ![]() If you want to submit any requests, just post them here, or send me a PM.
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#37 |
Ace of the Deep
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I have nothing to request...
![]() In my book v1.2 is perfect ![]() Thanks for your work! ![]() |
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#38 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
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Oh contrair Mr. Kyster. There were all kinds of things on the map that bugged me, so I think you'll really like this next update.
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#39 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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Nbjackso, are the Japanese airbases in the North, around Dutch Harbor located correctly? I haven't played that area for a while but if I am remembering right, there may be a problem with their locations. I know that they had an air base at Kiska, but one within about 100 miles of the U.S. Base... is that correct?
Thanks again for your efforts, this has become a favorite mod for me.
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![]() My Game starts with GFO - Keepin' it real as it needs to be! Last edited by JoeCorrado; 01-20-11 at 12:53 PM. |
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#40 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
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![]() Quote:
![]() ![]() Dec. 1941 ![]() July 1942 ![]() Feb. 1943, (Note: Distance from Attu airbase to Adak is approx. 600 NM) ![]() Sept. 1943 ![]() Apr. 1944 So, to answer your inquiry, Is this 100% historically accurate? - probably not. Is this a reasonable facsimile to enhance MY vision of a better looking navigation map in a WWII subsim computer GAME. -Yes. Status of update release: Due to being away on a business trip for a few days, I expect to release version 2.0 in a few days. Thanks for your patience and contributions.
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#41 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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![]() Navigation Map Make-Over Version 2.0 And now for your navigating pleasure, NMMO 2.0 is now available. See first post for download link, and additional details. If you are using any of the previous versions of NMMO, I recommend downloading and trying this latest version. I think you'll like it.
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#42 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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Thanks again- I must have been using the early release.
For anybody who has not yet tried this map, I heartily recommend it! ![]()
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#43 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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Dang Nbjackso! You update this badboy very quick!
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#44 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
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Downloading now. Thanks for this terrific mod, Nbjackso!
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#45 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
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LOL - That's funny you mentioned that. Right after I uploaded this mod last night, I started messing around with one of the files, thinking I may do an update for the map that would be better suited for the German side if your sailing U-boats. Right now it is only a thought, so don't expect anything soon.
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