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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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working on patch 3. Here's what patch 3 entails so far:
v0.0.4 - fixed bug of when essential controls scroll is enabled (True) and UIStyle is SH3Style or SH4Style the dials would remain visible until mousing into them when changing to another station, external cam, or another page - fixed save/load bug of the ingame ship's journal - updated Ship's Journal Editor application with changes from above - added error handling code to attack,obs, and UZO scopes to catch possible error when calculating estimated torpedo impact time - (SH5Enhanced style) fixed bug of tooltip missing in heading bar until user cycled heading bar from closed to expanded - added a new user option that controls whether ship's radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformShipsRadioMessages) - added a new user option that controls whether sub sighted radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformSubSightedMessages) - added a new user option that controls whether BDU messages to your sub are displayed in the radio message box or not. Default value is enabled (True). (InformBDUMessages) - added a new user option that controls whether unit destroyed radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformDestroyedMessages) - added a new options box to the radio messages so that users can choose what type of radio messages they want to receive during their game - radio messages of priority 0 that are to the player's sub are now colored medium red in their background when added to the radio message box - added a new user option that defines the % chance that the radio operator will intercept radio messages. Default value is 50 (50%) (RadioMessagesInterceptChance) |
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#2 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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HI TDW,
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![]() Have you seen my PM? We have create a german rec-manual as pdf-document. If you like I can give the *_sil.dds files from all ships. ![]() regards Ruby2000 |
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#3 | |
Black Magic
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#4 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#5 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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![]() Quote:
link for the rec-manual as pdf-file. http://www.mediafire.com/?hng2zh5kndk7uu9 |
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#6 | |||
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi TDW,
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#7 |
Black Magic
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SOAN not being able to open is a sign of a more serious problem then. Have you tried enabling script debugging and modding so that dialog boxes can show errors that occur
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#8 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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![]() Quote:
Some time ago you asked me to enable the debugging feature and so I did. I'm sorry to say I forgot to tell you ![]() The other day I did some changes to my .py file and was stunned after re-activating my mods and found that all dials were gone... ![]() So I started my quest to find the evil one and came up with the "Enhanced Ship Recon Manual V1.02". It simply stole all my dials and even made my settings for the XO to go south. He showed up despite I don't want to see him until I lock on a target plus he wasn't draggable... I didn't get any error messages when activating it in JSGME. So I got rid of it and all is back to normal ![]() // Last edited by Silent Steel; 01-18-11 at 03:52 AM. |
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#9 | |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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![]() Quote:
the problem was/is, the foldername for SH must be "Silent Hunter 5". If you made a copy from SH5 (for tests) with the foldername"Silent Hunter 5 MO" for example, your Mod is not running correct. (no rec-manual, no radio messages, the values in the hud are wrong and so on...) Because you create these files - PageChalkBoard_Draggables.TDW - Pagelayout_Draggables.TDW - PageTDC_Draggables.TDW - PageTutorial_Draggables.TDW - ScopeSettings.TDW always in the "Silent Hunter 5" folder, not in the starting Game-root. Only to the Info! A question for the radio messages. Please, can you explain to me, the 5th value in the radio messages. (After TimeEnd). Which value can I include and what do they cause? Thanks. regards Ruby Last edited by Ruby2000; 01-23-11 at 07:00 AM. |
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#10 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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![]() Quote:
![]() And why do not adhere to originals!? ![]() If to adhere to History probably it should look so (Approximately). Personally I want it. Time will come, I hope, and someone will make it. It can there will be you!? ![]() |
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#11 | ||
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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@TDW
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![]() Here is the link to the german Mganum Opus ![]() http://forums-de.ubi.com/eve/forums/...309#5131074309 Oh, what is with the radio-messages? Can I create a data\RadioMessages\german\1939\... with german messages. Where do I set the path up? @Illyustrator Quote:
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#12 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#13 | |
Black Magic
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Yes you can create a german folder for the radio messages. You'll have to translate all the radio messages to German though (> 11,000 radio messages ![]() ![]() To enable the german version of the radio messages you'll need to edit the options file and set the option to the name of the folder you create for the language. i.e. you make a German folder then the option needs to be set to "German" |
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#14 | |
A-ganger
![]() Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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working on patch 3 - How about skipping patch 3 and 4 and calling this patch 5 - then both the Mega Mod and the UI mods are on the same number, might be less confusing for some people. Just a thought... Either way Keep up the good work TDW. |
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#15 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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* I get ctd when starting new career skipping the turorial before entering the bunker(so i cant save and restart the game) * i tried doing the turorial to see if i cant get in the game that way. I could do the turorial but never got as far as heading to base because of ctd,s and tons of bugs * in the tutorial i got the loading screen background turn white , obs scope , uzo and crew,s bino,s dissapear and appear , screen turns black sometimes and returns to normal a couple of times , the surface of the underwater view is disstorted and had a big " hole " in the ocean whan looking up from underwater , english voices mixed with german voices (i play with german voices) , ctd when setting up solution with crew dialog . all in all classic examples of mod soup and is even more unstable then when i had custom mods. I installed correcly while in port. I do appreaciate this mod and for some it might work but for me personally this is far from working for me. I know its still a beta but there is much to be done before it is stable. I guess ill just have to wait for the next patch.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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