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Old 01-17-11, 01:00 AM   #1
TheDarkWraith
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working on patch 3. Here's what patch 3 entails so far:

v0.0.4 - fixed bug of when essential controls scroll is enabled (True) and UIStyle is SH3Style or SH4Style the dials would remain visible until mousing into them when changing to another station, external cam, or another page
- fixed save/load bug of the ingame ship's journal
- updated Ship's Journal Editor application with changes from above
- added error handling code to attack,obs, and UZO scopes to catch possible error when calculating estimated torpedo impact time
- (SH5Enhanced style) fixed bug of tooltip missing in heading bar until user cycled heading bar from closed to expanded
- added a new user option that controls whether ship's radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformShipsRadioMessages)
- added a new user option that controls whether sub sighted radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformSubSightedMessages)
- added a new user option that controls whether BDU messages to your sub are displayed in the radio message box or not. Default value is enabled (True). (InformBDUMessages)
- added a new user option that controls whether unit destroyed radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformDestroyedMessages)
- added a new options box to the radio messages so that users can choose what type of radio messages they want to receive during their game
- radio messages of priority 0 that are to the player's sub are now colored medium red in their background when added to the radio message box
- added a new user option that defines the % chance that the radio operator will intercept radio messages. Default value is 50 (50%) (RadioMessagesInterceptChance)


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Old 01-17-11, 02:47 AM   #2
Ruby2000
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HI TDW,

Quote:
working on patch 3. Here's what patch 3 entails so far:
GREAT

Have you seen my PM?

We have create a german rec-manual as pdf-document.
If you like I can give the *_sil.dds files from all ships.




regards

Ruby2000
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Old 01-17-11, 09:18 AM   #3
TheDarkWraith
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Quote:
Originally Posted by Ruby2000 View Post
HI TDW,

GREAT

Have you seen my PM?

We have create a german rec-manual as pdf-document.
If you like I can give the *_sil.dds files from all ships.




regards

Ruby2000
You have an ingame rec manual that is viewable at any time. Are you not aware of it? It's called SOAN. You enable it by clicking the charts icon in the right side lower bar. You'll see a tab stick out from the left middle to left upper of your screen when you do. Drag that tab out and you have SOAN
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Old 01-17-11, 09:42 AM   #4
Illyustrator
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Quote:
Originally Posted by Ruby2000 View Post
HI TDW,

GREAT

Have you seen my PM?

We have create a german rec-manual as pdf-document.
If you like I can give the *_sil.dds files from all ships.




regards

Ruby2000
Ruby2000,You can transfer me these Files or this information on all ships!?
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Old 01-17-11, 10:05 AM   #5
Ruby2000
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Quote:
Originally Posted by Illyustrator View Post
Ruby2000,You can transfer me these Files or this information on all ships!?
Hi Illyustrator,

link for the rec-manual as pdf-file.

http://www.mediafire.com/?hng2zh5kndk7uu9
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Old 01-17-11, 10:23 AM   #6
Ruby2000
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Hi TDW,

Quote:
So you click the cover and nothing happens
Yes!

Quote:
The setting is in the options file.
I check this in the evening

Quote:
The mod's text has already been converted to German. There is a folder contained in patch 2 that says Text.
The german upclocalization.tsr and dialogs.tsr is missing and the audio-files are not in german.
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Old 01-17-11, 10:29 AM   #7
TheDarkWraith
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SOAN not being able to open is a sign of a more serious problem then. Have you tried enabling script debugging and modding so that dialog boxes can show errors that occur
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Old 01-18-11, 02:37 AM   #8
Silent Steel
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Quote:
Originally Posted by TheDarkWraith View Post
SOAN not being able to open is a sign of a more serious problem then. Have you tried enabling script debugging and modding so that dialog boxes can show errors that occur
Hi TDW

Some time ago you asked me to enable the debugging feature and so I did.
I'm sorry to say I forgot to tell you but what's good is that this resulted in no error messages.
The other day I did some changes to my .py file and was stunned after re-activating my mods and found that all dials were gone...
So I started my quest to find the evil one and came up with the "Enhanced Ship Recon Manual V1.02".
It simply stole all my dials and even made my settings for the XO to go south. He showed up despite I don't want to see him until I lock on a target plus he wasn't draggable...
I didn't get any error messages when activating it in JSGME.
So I got rid of it and all is back to normal

//

Last edited by Silent Steel; 01-18-11 at 03:52 AM.
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Old 01-23-11, 04:53 AM   #9
Ruby2000
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Quote:
Originally Posted by TheDarkWraith View Post
SOAN not being able to open is a sign of a more serious problem then. Have you tried enabling script debugging and modding so that dialog boxes can show errors that occur
HI TDW,

the problem was/is, the foldername for SH must be "Silent Hunter 5". If you made a copy from SH5 (for tests) with the foldername"Silent Hunter 5 MO" for example, your Mod is not running correct. (no rec-manual, no radio messages, the values in the hud are wrong and so on...) Because you create these files

- PageChalkBoard_Draggables.TDW
- Pagelayout_Draggables.TDW
- PageTDC_Draggables.TDW
- PageTutorial_Draggables.TDW
- ScopeSettings.TDW

always in the "Silent Hunter 5" folder, not in the starting Game-root.

Only to the Info!


A question for the radio messages.
Please, can you explain to me, the 5th value in the radio messages. (After TimeEnd).
Which value can I include and what do they cause?
Thanks.

regards

Ruby

Last edited by Ruby2000; 01-23-11 at 07:00 AM.
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Old 01-17-11, 10:31 AM   #10
Illyustrator
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Quote:
Originally Posted by Ruby2000 View Post
Hi Illyustrator,
link for the rec-manual as pdf-file.
http://www.mediafire.com/?hng2zh5kndk7uu9
I thank,Ruby2000! I see, that it is your work.
And why do not adhere to originals!?
If to adhere to History probably it should look so (Approximately). Personally I want it. Time will come, I hope, and someone will make it. It can there will be you!?


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Old 01-17-11, 10:47 AM   #11
Ruby2000
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@TDW
Quote:
Have you tried enabling script debugging and modding so that dialog boxes can show errors that occur
No, how

Here is the link to the german Mganum Opus
http://forums-de.ubi.com/eve/forums/...309#5131074309


Oh, what is with the radio-messages? Can I create a data\RadioMessages\german\1939\... with german messages.

Where do I set the path up?




@Illyustrator
Quote:
And why do not adhere to originals!?
That is a good question? OK we decided, we made the manuel with the ingame-picture and values.
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Old 01-17-11, 11:09 AM   #12
Illyustrator
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Quote:
Originally Posted by Ruby2000 View Post
@Illyustrator
That is a good question? OK we decided, we made the manuel with the ingame-picture and values.
In your archive there are such copies of images on all ships?
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Old 01-17-11, 01:00 PM   #13
TheDarkWraith
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Quote:
Originally Posted by Ruby2000 View Post
@TDW
No, how

Here is the link to the german Mganum Opus
http://forums-de.ubi.com/eve/forums/...309#5131074309


Oh, what is with the radio-messages? Can I create a data\RadioMessages\german\1939\... with german messages.

Where do I set the path up?
you edit your \documents\SH5\data\cfg\main.cfg file to enable script debugging and modding

Yes you can create a german folder for the radio messages. You'll have to translate all the radio messages to German though (> 11,000 radio messages ) or make your own If you make your own they have to follow the format I have laid out in the files.

To enable the german version of the radio messages you'll need to edit the options file and set the option to the name of the folder you create for the language. i.e. you make a German folder then the option needs to be set to "German"
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Old 01-17-11, 05:07 AM   #14
harag
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Quote:
Originally Posted by TheDarkWraith View Post
working on patch 3. Here's what patch 3 entails so far:

v0.0.4 - fixed bug of when essential controls scroll is enabled (True) and UIStyle is SH3Style or SH4Style the dials would remain visible until mousing into them when changing to another station, external cam, or another page
- fixed save/load bug of the ingame ship's journal
- updated Ship's Journal Editor application with changes from above
- added error handling code to attack,obs, and UZO scopes to catch possible error when calculating estimated torpedo impact time
- (SH5Enhanced style) fixed bug of tooltip missing in heading bar until user cycled heading bar from closed to expanded
- added a new user option that controls whether ship's radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformShipsRadioMessages)
- added a new user option that controls whether sub sighted radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformSubSightedMessages)
- added a new user option that controls whether BDU messages to your sub are displayed in the radio message box or not. Default value is enabled (True). (InformBDUMessages)
- added a new user option that controls whether unit destroyed radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformDestroyedMessages)
- added a new options box to the radio messages so that users can choose what type of radio messages they want to receive during their game
- radio messages of priority 0 that are to the player's sub are now colored medium red in their background when added to the radio message box
- added a new user option that defines the % chance that the radio operator will intercept radio messages. Default value is 50 (50%) (RadioMessagesInterceptChance)

working on patch 3 - How about skipping patch 3 and 4 and calling this patch 5 - then both the Mega Mod and the UI mods are on the same number, might be less confusing for some people. Just a thought... Either way Keep up the good work TDW.
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Old 01-18-11, 11:54 AM   #15
oscar19681
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Quote:
Originally Posted by TheDarkWraith View Post
working on patch 3. Here's what patch 3 entails so far:

v0.0.4 - fixed bug of when essential controls scroll is enabled (True) and UIStyle is SH3Style or SH4Style the dials would remain visible until mousing into them when changing to another station, external cam, or another page
- fixed save/load bug of the ingame ship's journal
- updated Ship's Journal Editor application with changes from above
- added error handling code to attack,obs, and UZO scopes to catch possible error when calculating estimated torpedo impact time
- (SH5Enhanced style) fixed bug of tooltip missing in heading bar until user cycled heading bar from closed to expanded
- added a new user option that controls whether ship's radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformShipsRadioMessages)
- added a new user option that controls whether sub sighted radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformSubSightedMessages)
- added a new user option that controls whether BDU messages to your sub are displayed in the radio message box or not. Default value is enabled (True). (InformBDUMessages)
- added a new user option that controls whether unit destroyed radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformDestroyedMessages)
- added a new options box to the radio messages so that users can choose what type of radio messages they want to receive during their game
- radio messages of priority 0 that are to the player's sub are now colored medium red in their background when added to the radio message box
- added a new user option that defines the % chance that the radio operator will intercept radio messages. Default value is 50 (50%) (RadioMessagesInterceptChance)


I dont think this is nor nearly enough. (at least not for me)
* I get ctd when starting new career skipping the turorial before entering the bunker(so i cant save and restart the game)
* i tried doing the turorial to see if i cant get in the game that way. I could do the turorial but never got as far as heading to base because of ctd,s and tons of bugs
* in the tutorial i got the loading screen background turn white , obs scope , uzo and crew,s bino,s dissapear and appear , screen turns black sometimes and returns to normal a couple of times , the surface of the underwater view is disstorted and had a big " hole " in the ocean whan looking up from underwater , english voices mixed with german voices (i play with german voices) , ctd when setting up solution with crew dialog . all in all classic examples of mod soup and is even more unstable then when i had custom mods.
I installed correcly while in port. I do appreaciate this mod and for some it might work but for me personally this is far from working for me. I know its still a beta but there is much to be done before it is stable. I guess ill just have to wait for the next patch.
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