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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Extended cruises will indeed slow your game down, especially reloads of saved games. I wouldn't worry about that too much though. It's just a minor annoyance.
Here's the big problem. Remember that the only time you can receive upgrades to equipment is after you end a cruise and the blind chimpanze tosses his dart at the board. The longer your cruises are, the fewer times you come back to port. The fewer times you get back to port, the fewer upgrades you receive. Extended cruises are a great way to be skippering an oudated Tambor in 1945! That is if you live that long. Accumulated hull damage has a nasty habit of becoming fatal at the worst moments... ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Rear Admiral
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Also want to be careful with lower specs about saves. Lets say you sink several ships, take some mild damage and reload...Your reload has to read everything you've done..so add several more attacks to each save, more info. Here is where things get out of control, if you save and reload too much info. One bite of info gets screwy...you lose it. Just make sure to save each time using a different name and not use the same save name over and over....
Overall, I've never had much of a problem with saves, maybe a few times in a couple years. I use RSRD and no little about stock battles. I just did the battle of Philipppines Sea...that's a big one, I was in the middle of two large JP TF, over 50 ships....US planes attacking....fun stuff. |
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