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Old 01-16-11, 07:53 AM   #1
Jankowski
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In my opinion, the thing we need to work towards is stock SH3 standard. then (I think) it will be easier. with privateer helping out, I doubt you can go wrong!
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Old 01-16-11, 08:10 PM   #2
Hans Schultz
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For me it's the lack of a real automated TDC, torpedo solution. I can't hit anything.... so frustrating.
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Old 01-16-11, 10:28 PM   #3
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Quote:
Originally Posted by Hans Schultz View Post
For me it's the lack of a real automated TDC, torpedo solution. I can't hit anything.... so frustrating.
I actually like the new version. With SH4 and 3 it was basically point and click, at least with 5 they make you work a bit with the auto-TDC
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Old 01-20-11, 01:37 PM   #4
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I bought when it first came out, put it away after a few months and recently came back. I only use a few mods, since I am probably one of the few who like the new interface.

In terms of immersiveness, it is the best in actual convoy/ship attacks, but in terms of the overall experience, I would say SH4 with the RFB mod is still better.


Quote:
Originally Posted by Hans Schultz View Post
For me it's the lack of a real automated TDC, torpedo solution. I can't hit anything.... so frustrating.
I use Arclight's periscope mod and estimate the range based on visual sighting, method is discussed in this thread:

http://www.subsim.com/radioroom/show...=165408&page=5

(mostly at page 5)

Quote:
So after having spent some time testing out the scopes in a variety of settings and comparing with the exact range as calculated with map updates "on", I can say, the ranges are right on (running at 1920x1200 w. 8:5 patch). The range as calculated from the scope is usually within 10% of the real range, although that difference has more to do with my ability to guesstimate the actual mast height against the horizontal bars.

the formulas which I use are the following:

observation scope:

1.5x - MastHeight x 100 / horizontal bars = Range

6x - MastHeight x 400 / horizontal bars = Range

Attack scope:

1.5x - MastHeight x 50 / horizontal bars = Range

6x - MastHeight x 200 / horizontal bars = Range
works out pretty good once you get the hang of it:


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Old 01-20-11, 08:43 PM   #5
Ducimus
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DRM aside, i think the worst thing about SH5, the absolute worst thing, is the need to fix the exact same crap all over again!! This "fun" is also compounded by new crap to fix. My heart goes out to any modder working on SH5.

It really does boggle my mind how Ubisoft couldn't be bothered to fix the code base to provide a solid platform (you know..... the crap they should have patched to begin with), before they went to adding new code ,and therego new bugs, to the mix.

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Old 01-21-11, 10:16 AM   #6
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Quote:
Originally Posted by Ducimus View Post
DRM aside, i think the worst thing about SH5, the absolute worst thing, is the need to fix the exact same crap all over again!! This "fun" is also compounded by new crap to fix. My heart goes out to any modder working on SH5.

It really does boggle my mind how Ubisoft couldn't be bothered to fix the code base to provide a solid platform (you know..... the crap they should have patched to begin with), before they went to adding new code ,and therego new bugs, to the mix.
No doubt, but since UBI has finally abandoned the franchise once and for all, the only choice is to play SH5, warts and all or play some other subsim/game. It is pretty clear there will never be a SH6.

Continuing to harp on what UBI should have done is really beating a dead horse.
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Old 01-16-11, 08:29 PM   #7
Harmsway!
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Quote:
Originally Posted by Jankowski View Post
In my opinion, the thing we need to work towards is stock SH3 standard. then (I think) it will be easier. with privateer helping out, I doubt you can go wrong!
Were you here when the stock SHIII came out? You think the out cry about UBI is bad now you should have been here then. It was no 'Aces of the Deep' and boy oh boy did people gripe.... and now, SHIII this SHIII that. Modded up of course.

So now let's talk SH5 with the mods. And like Magnum says 'IRAI and UHS...as patch 1.3' those two mods are fantastic.
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