Quote:
Originally Posted by dcb
Most ships I torpedo blow up into a fireball instantly, at the first torpedo hit, and sink within 1 minute. Based on what I've read, this behavior was rather an exception than a norm. I don't know what should be done to make it more realistic, but perhaps toning down torpedoes would do the trick, allowing a certain random factor, or it's related to the ship cargo...
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I think the critical hits mod addressed this in some way, made the hits made by torpedoes and deck guns slightly more random in the amount of damage they did. Maybe it could be implemented into Magnum Opus? Or just activate it alongside the mega mod.