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Old 01-13-11, 08:18 PM   #1
Spike88
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I just played the demo. All I can say is holy sh*t. I need to hurry up and beat Dead Space 1. The action is definitely more intense, but the game keeps the same edge of your seat horror.

Dead Space 1 made me feel safe in the elevators, nothing ever attacked you in the elevators(especially since they're so small), was in the church part riding an elevator, and one of the necromorphs dropped in. I was like , and then shot his limbs off with the Pulse Rifle.
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Old 01-20-11, 10:54 PM   #2
onelifecrisis
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I was going to boycott DS2 because DS1 had the worst mouse control of any console port I've ever played, and that is saying something. They actually put the same dead zone on the mouse as they had on the controller! /facepalm

And to add insult to injury, the devs denied there was a problem and never patched it.

But DS2 is a different developer, so the boycott seems kind of pointless now.

Maybe I'll just put everyone at EA Redwood Shores on my lottery hit list instead.
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Old 01-21-11, 12:00 AM   #3
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After buying, trying, and shelving Dead Space 1 and Resident Evil 5 due to interface and control issues; I've come to the firm and certain conclusion that console ports for this PC gamer, are a waste of time and money. Dead space 2 will probably be no different.
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Old 01-21-11, 12:52 AM   #4
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Quote:
Originally Posted by onelifecrisis View Post
I was going to boycott DS2 because DS1 had the worst mouse control of any console port I've ever played
EA Redwood Shore's response:
"Dead Space for PC is an equivalent experience to that on consoles. The controls are different and customizable, but we feel it’s in the best ability for the players to match what the console experience is like."
One fix is:
changing the LCD's native resolution of 1680x1050 and turning off vsync, the mouse works perfectly fine. There is a very, very small perceptible amount of "lag" but I think it has more to do with the camera motion relative to your character than anything.
If you have Nvidia, VSync Disabled & Triple Buffering Forced ON in nVidia Panel works fine so far.
Or of course plug in a 360 controller

Quote:
Originally Posted by Ducimus View Post
After buying, trying, and shelving Dead Space 1 and Resident Evil 5 due to interface and control issues; I've come to the firm and certain conclusion that console ports for this PC gamer, are a waste of time and money. Dead space 2 will probably be no different.
Read above for workarounds.
P.S. Res Evil 5 is nowhere near as bad as Res Evil 4, Res Evil 4 was imo the worst ever, Controller is required, thanks to complete lack of mouse support and mediocre keyboard controls.

"Visceral's Steve Papoutsis says the studio has heard the outcry from unhappy PC gamers and is working to improve the mouse-and-keyboard control setup in Dead Space 2 .
Dead Space was designed to be played on a gamepad, a fact reflected in the many complaints from PC gamers that the mouse and keyboard support was seriously lacking. Papoutsis, the senior producer on the first game, actually recommended that PC gamers playing the original forgo their usual setup in favor of a controller. "Not to sound snarky, but with Dead Space, honestly, the way we're playing it is with a gamepad," he told CVG. "Even if you're a PC guy, if you have one, stick [your gamepad] in your PC and play the game with that."
But Visceral is "focused on trying to improve" the PC controls in the follow-up, he said. "This time out we have people dedicated on working to improve the controls for PC players," he continued. "Out of the box, we're hopeful the PC version this time will respond a lot better and that people will be a lot more comfortable and happier with the controls. That is feedback we've heard and we're certainly trying to address it."
Personally, I thought the PC controls were just fine, but I'm not about to complain if Visceral makes the sequel even better. Dead Space 2 is slated for release in January 2011 on the PC, Xbox 360 and PlayStation 3."

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Old 01-25-11, 12:24 PM   #5
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I've just finished Dead Space (I managed to get the hang of the mouse control, though I still don't like it) and I'm confused by the story. Very confused.

(if you haven't played Dead Space then consider this a spoiler warning)

So. People discovered the marker on earth and reverse engineered it to make another marker (why?) which they took to the planet and "tested" (how?) which resulted in necromorphs, so they sealed the marker inside the planet and declared the whole place a no-go-zone. We know that the organic crap that the marker can create from dead flesh can grow really fast into a variety of forms, and this presumably explains the really big monsters you encounter (the Leviathan, and that thing you kill at the very end of the game). So here are my questions...

1) The marker creates things from dead flesh, right? The necromorphs, the Leviathan, the final boss, and all that stuff "growing" on the ishimura is dead flesh infected and mutated by some sort of alien life form... or whatever... that comes from the marker, right? And it has some sort of hive mind, right? Correct me if I'm wrong in any of this! And presumably this hive mind really likes being close to the marker because after the marker is taken it telepathically tells everyone that they should "make it whole again" using hallucinations of dead wives, dead girlfriends, dead brothers, etc. In which case, why do the necromorphs attack the people who are trying to help it? Isaac and that English chap you run into are both trying to do what the hive mind wants, yet Isaac is attacked by the necromorphs at every turn, and the English bloke presumably would be attacked as well (or else why would he need to lock himself away from the necromorphs).

2) Why do the necromorphs attack Nicole? She's a hallucination! One possible explanation is that the hive mind is intelligent and wants Isaac to believe that Nicole is real and on his side, so it tells the necromorphs to attack the hallucination in order to fool Isaac, but this explanation seems a bit far fetched to me and if the hive mind is intelligent then that only makes 1) above even more confusing.

3) Why are some people half-dead and insane? You meet various "survivors" on the Ishimura who are a mess physically (skinned and mutilated, but not mutated) who bang their heads on walls until their skull cracks open, or slit their own throats while laughing, or just stand staring into space laughing at nothing. What makes them do that while leaving other survivors relatively sane (or at least functional)?

4) What was up with that crazy doctor? The one who made the regenerating necromorph? I thought he was going to have some sort of relevance to the story but as far as I can tell he was nothing to do with the main plot. Was he just a nutcase sideshow or did he play some larger role that I missed? And what exactly was his crazy plan anyway? Why did he want to make an "improved" necromorph before giving himself up to the hive mind? He didn't consider the existing necromorphs to be a good enough transcendence? I know he was mad, but even mad people have some sort of rationale.

5) What was Kendra's plan exactly? She works for the government and was sent in to retrieve the marker? The government, knowing full well what the marker can do, sent ONE PERSON to find it and take it somewhere else? Oh wait, no they didn't, they also sent a warship to blow up the Ishimura while Kendra is on board. Way to go, government. What exactly is this government trying to achieve here? Destroy the marker? Move it away from the Church? Move it to the Church maybe?

There are a hundred other minor plot holes and inconsistencies but they don't bother me. The five things above bother me. Any help here?
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Old 01-25-11, 01:19 PM   #6
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The hive mind and the marker are two separate entities.

The necromorphs aren't created by the Marker, but actually created from DNA transcripts on the outside of the marker.

Scientists on Aegis VII made the first infection in a petri-dish using the DNA sequence found on the marker. They accidentally get infected by it and it spreads through out the planet.

The marker, when in place, actually stops the Hive mind from working. But when the Ishamura removed it from the planet, the hive regained control.

As for why some people have more sanity than others, I believe it has to do with their mental strength. Stronger people retain more sanity, while weaker minded people succumb more.

In regards to the doctor:
http://deadspace.wikia.com/wiki/Challus_Mercer
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Old 01-26-11, 01:49 PM   #7
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That makes more sense, thanks Spike.
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Old 01-27-11, 01:42 AM   #8
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I havent played deadspace, is it like system shock 2?
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Old 01-27-11, 05:15 AM   #9
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Sounds like doom 3...
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Old 01-27-11, 07:44 AM   #10
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So it isn't monsters jumping out and saying boo?

I didn't think that console games could be scary, might have to reconsider.
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Old 02-09-11, 06:37 PM   #11
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I had trouble getting a hang of deadspace on pc.. but onces I figured it out and edited some of the key.. it worked very well. Its just different to our more shooter style game. True its designed for console.. It played very well on pc.

Dunno if I will get the second one.. I like some aspects of first but to linear for my taste. no replay value.

But for that one time play through it was awesome experience.
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