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Old 01-12-11, 11:11 AM   #1
stephenf555
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Thanks.
Yeah, I will start studying up on the manual methods. I've spotted a few of the good tutorials on the site.

So does pinging give away my location? And if so, what other ranging methods do I have (if I don't have surface radar)?

Stephenf555
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Old 01-12-11, 11:33 AM   #2
commandosolo2009
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Quote:
Originally Posted by stephenf555 View Post
Thanks.
Yeah, I will start studying up on the manual methods. I've spotted a few of the good tutorials on the site.

So does pinging give away my location? And if so, what other ranging methods do I have (if I don't have surface radar)?

Stephenf555
yes it does, and apart from radar, you're stuck with stadimeter. Also, your crew can call out contacts, bearing and distance. but I guess in klar weather.
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Old 01-12-11, 11:40 AM   #3
Armistead
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If you're running Real Env, you need the lite fog patch. The lite fog issue was impossible, so a fix was made for it....that's your problem.

Heres the fix. It includes the litefog patch and some water tweaks.

http://www.subsim.com/radioroom/down...o=file&id=1032
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Old 01-12-11, 01:53 PM   #4
Dogfish40
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Welcome aboard!!
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Old 01-12-11, 03:17 PM   #5
stephenf555
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Thank you Sir! Glad to be aboard Sir! Lots to learn Sir!

Thanks again for the info. I'll give the lite fog mod a go. I'll also go figure out the stadimeter as my next step towards manual targeting.

Regards,
Stephenf555
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Old 01-12-11, 06:29 PM   #6
Takao
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The easiest way around the auto-lock is not to wait for it. At a distance, if you hit the "Lock" hotkey, the lock will hold for a second or two, then disappear.

Solution:
1. Select tube to fire.
2. Press the hotkey to open outer door.(IIRC, it is the "q" key)
3. Center periscope on target.
4. Hit the "Lock" hotkey.(make sure you see the triangle, but don't wait too long)
5. Hit the "Fire" hotkey(IIRC, Enter key)

If you wish to fire a second torpedo:
Repeat Steps 1 thru 3.
4. Hit the "Lock" hotkey, then hit it again to unlock and move the scope slightly left or right and then fire(but be quick about it.

This exploit worked wonders for me when I was just starting out.
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Old 01-14-11, 02:20 PM   #7
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I've always found that a torpedo fired without a lock always tracks the path of the last solution that was entered (your last successful lock), and have read elsewhere around here that you must hit the lock button twice without a target in view to clear the last lock and make the torpedo track straight when fired. I would assume you can also clear the last lock by sending the straight ahead bearing from the sonar console (hydrophones) to the TDC but don't remember ever trying it.
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