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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Your megamod just uses the english version. see my mod list below (i have highlighted the mod that puts the german voices back). Generic Mod Enabler - v2.6.0.157 [D:\Games\Simulator\SH5\MODS] D3D_Anti Lag_101 <--- this really does work. A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Grossdeutscher Rundfunk Menu - Das Boot Departure Theme Rel_SH4_BBC_1939_to_1945 Capthelms Audio+SV Touch Ups SteelViking's Sky Banding Mod Enhanced FunelSmoke_by HanSolo78 sobers realistic hydrophone operator SH5 Unterseeboot II SFX U-Boat Propulsion SFX German U-Boat Hydrophone SFX Magnum_Opus_v0_0_1 + patch (this mod contains "speech fixes and additions(english version)"). Speech fixes and additions (german version) (activate after Magnum_opus to put the german voices back). IO_StrategicMap_2_2_for_TDW_6_0_0 Lite Campaign LC 1.2 Open_Horizons Hope this helps those that use german voices ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 01-11-11 at 02:03 AM. |
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#497 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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My framerates are at a steady 40 fps (with the d3d_antilag101). I'm perfectly satisfied with performance now with this Mod activated through JSGME - completely flawless and smoooooooth. My rig runs SH5 rather fine even without this Mod but considering all Mods being activated I always get really outstanding performance. Tweak it to your taste in the included .cfg file. I really can't see why not everyone should at least try this one!? Should eliminate a major part of all discussions about fps:es and give everyone a very nice and fluent gameplay. The SH5 doesn't need any higher fps to run perfectly. At least not for me. (The d3d_antilag101 is said to work with other games too but so far I haven't tried it with other games). If there are any doubts I can assure it's worth giving it a try! ![]() For those who would like to try, download here: http://www.filefront.com/user/BadgerFinn // |
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#498 | |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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Silenthunter5 / MODS Every time you make a change to a mod you should unload and reload it. |
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#499 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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![]() ![]() It`s only happen when I click on the icons above crew. And when the radio massege incoming. |
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#500 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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![]() So this post is to delete. http://www.subsim.com/radioroom/show...&postcount=499 |
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#501 | |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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I see the icon on the map and then i race across to where i will dissect it known path. When i arrive i set about listening for hours on end for any targets and nothing appears...didnt have this trouble finding targets before. |
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#502 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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@Those, promoting the Anti-lag patch....what do you sacrifice to get higher fps then?? otherwise how does it work? |
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#503 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Firstly, how is your Acer 23.6 monitor running @2048x1152...this surely is not its native res more like a 30" monitor! and changing res on a TFT screws the picture! Secondly, AA has a massive effect on FPS, i have no doubt i would be getting 60+FPS in harbour id i took the AA down from max. Infact, i might knock it down a notch as the game is using all my 1280mb of video memory, and the switch back and forth to system memory is, i think causing that stutering effect sometimes when viewing from external camera!! In all fairness, after treating myself to a 24" IPS monitor and GTX570 just for this game and Totalwar, im a bit gutted that in both games i run out of video memory if above 4xAA....i cant work the AA control out in SH5, there is five stages???? whats the fifth stage for? 10xAA ?? |
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#504 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I dont understand how to install the patch. can someone help me out please?
Do i need to put the stuff in the patch in the mod enablers as wel? I,m puzzeled.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#505 |
Navy Seal
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Hi Oscar
What you need to do is:- uninstall main mod using JSGME Copy mod folder from the patch file Paste it in your sh5 mod folder. It will ask about merging folders - say yes It will ask about replacing files - say yes Re-install main mod (it is now patched) ![]() |
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#506 |
Watch
![]() Join Date: Dec 2009
Posts: 26
Downloads: 406
Uploads: 0
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BIG Problem :
when I'm under water can not mark target! Lock-break does not work ( though it is enabled to appear ) and target can not mark with the key space! ![]() Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_2 nVidia missing lights Shadow Improvement ModLR sobers base fog mechanics for SH5 V1 Enhanced FunelSmoke_by HanSolo78 Open_Horizons NewUIs_TDC_6_3_0_jimimadrids_map_tools NewUIs_TDC_6_3_0_WWIIInterface_by_naights NewUIs_TDC_6_3_0_No_contact_shapes_or_colors_no_co ntact_line MRP_4_3_ratio MRP 8x5 ratio German U-Boat Hydrophone SFX U-Boat Propulsion SFX Unterseeboot II SFX MightyFine Crew Mod 1.2.1 Alt faces Speech fixes and additions (german version) DBSM_Speech_1_0_4 NewUIs_TDC_6_3_0_Real_Navigation NewUIs_TDC_6_3_4_Real_Navigation |
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#507 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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To bad i installed the mod + patch and when starting new career i get a ctd before even getting into the bunker.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#508 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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same here.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#509 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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This has puzzled me aswell. When installing the first patch, i simply opened up Patch 1 folder, then opened up the MODS folder (in Patch 1) and copied Magnum_Opus Patch 1 into my SH5 MODS folder then enabled it .....it seemed to work despite not disabling the Main Magnum_OPus Mod first.! However, with Patch 2, im puzzled because it contains a MOD folder like the other, but also has other files like "Nvidia missing lights" seperate to the MODS folder? So do i install the contents of Patch2 MODS folder, and the "Nvidia missing lights" folder, or is it all contained in the Patch 2 MODS folder anyway? My other query, is changing some of the user option. Do i need to de-activate all the mods (Magnum_Opus + Patches) then change options, then re-install, or do i need to remove the mods entirely out of JSGME altogether before changing and re-installing? |
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#510 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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Sorry for being a bit random, but where is the length of the ship I select in the recognition manual, can't seem to find the darned length anywhere on the ship page. I need this length of the ship or else I won't be able to calculate speed accurately.
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