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Old 01-10-11, 11:51 PM   #5986
dakuth
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Quote:
Originally Posted by Rongel View Post
I had the same problem unpacking with Winzip and 7-Zip! Renaming the file to something shorter worked for me! Okay, here is what the winzip said (7-Zip said nothing):

Extracting NewUIs_TDC_6_3_0_ByTheDarkWraith\MODS\NewUIs_TDC_6 _3_0_Scopes (do not enable - open and read)\emtguf_rework_scopes\emtguf_rework_scopes_5_ 8_ratio\data\Menu\Skins\German\Gui\Layout\Periscop e_Mask_1024_SH5.dds Unable to create file

so that was the one that caused the problem and stopped the whole extraction!
Holy crap I'm having the same problem. It's not just the extraction though. My actual path is too long!!!

C:\Games\Steam\steamapps\common\silent hunter 5\MODS\NewUIs_TDC_6_3_0_ByTheDarkWraith\MODS\NewUI s_TDC_6_3_0_Scopes (do not enable - open and read)\emtguf_rework_scopes\emtguf_rework_scopes_5_ 8_ratio\data\Menu\Skins\German\Gui\Layout

I extracted the whole mod to somewhere basic, then tried to windows-move it, and it fails because c:\games\steam\etc\etc\etc\ that path is too long!!!! I can work around it... I hope.

Can I suggest you rename the very lengthy brackets bit, TDW?
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Old 01-11-11, 12:06 AM   #5987
dakuth
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Quote:
Originally Posted by dakuth View Post
Holy crap I'm having the same problem. It's not just the extraction though. My actual path is too long!!!

C:\Games\Steam\steamapps\common\silent hunter 5\MODS\NewUIs_TDC_6_3_0_ByTheDarkWraith\MODS\NewUI s_TDC_6_3_0_Scopes (do not enable - open and read)\emtguf_rework_scopes\emtguf_rework_scopes_5_ 8_ratio\data\Menu\Skins\German\Gui\Layout

I extracted the whole mod to somewhere basic, then tried to windows-move it, and it fails because c:\games\steam\etc\etc\etc\ that path is too long!!!! I can work around it... I hope.

Can I suggest you rename the very lengthy brackets bit, TDW?
No... no not working I'm not getting any errors extracting now, but I'm still having the same problems. HELP
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Old 01-11-11, 01:22 AM   #5988
Silent Steel
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Quote:
Originally Posted by dakuth View Post
No... no not working I'm not getting any errors extracting now, but I'm still having the same problems. HELP

I got the piece of advice from our guru himself (TDW) to use ZipGenius. Google and download it.
Works just fine for me anyway.
Try it!
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Old 01-11-11, 01:33 AM   #5989
Silent Steel
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Quote:
Originally Posted by Gauthier View Post
I'd like a little help.
I want to use these mods, is the order correct and do I need the 3rd, knowing my resolution is 1920*1080 16/9?

NewUIs_TDC_6_3_0_ByTheDarkWraith
MRP 16x9 ratio
NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope
NewUIs_TDC_6_3_0_Real_Navigation

Tks

Salut Gauthier

I think you should try to activate these Mods in the following order:

NewUIs_TDC_6_3_0_ByTheDarkWraith
NewUIs_TDC_6_3_0_Real_Navigation
NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope
MRP_4_3_ratio
MRP 16x9 ratio

Please note yoy must activate the MRP_4_3_ratio before you activate the. Otherwise it won't work.

I'm using these Mods in this order myself.

BTW, a very nice Mod worth trying.
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Old 01-11-11, 02:10 AM   #5990
PurpleCity
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Quick question, I use the SH3 interface and I the "MessageBox" is currently pinned underneath the 3 dials.

Is there an option that I missed in the config file to move the MessageBox to the left side of the screen?
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Old 01-11-11, 06:01 AM   #5991
titidinca
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how did you solved this problem?
when I'm under water can not mark target! Lock-break does not work ( though it is enabled to appear ) and target can not mark with the key space.

Last edited by titidinca; 01-11-11 at 06:35 AM.
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Old 01-11-11, 07:13 AM   #5992
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
v6.3.0 patch 4:
- added the ability for ships to send out radio messages when they have spotted a sub/periscope
- added the ability for ships to send out radio messages when they are destroyed/sinking
These messages are possible only for player's submarine or for other: spotted enemy german AI or enemy british AI submarines?


6004th post in this thread...


Congratulations TDW and we thank you for your work....
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Old 01-11-11, 08:54 AM   #5993
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
These messages are possible only for player's submarine or for other: spotted enemy german AI or enemy british AI submarines?
It's all simulated. I can't really tell if another ship has sighted a sub or not, I can't even tell if another ship has sighted another ship. To give the illusion of radio traffic I iterate over all the ships and 'roll the dice' to see if it has sighted a submarine or not. If it does then I 'roll the dice' to see if it spotted a surfaced or submerged one.
Now for the player's sub I just look at distance to contact. If it's within the distance range we 'roll the dice' to see whether the sub was spotted or not. If not, we wait a random amount of time and check again. Cycle repeats until player's sub is spotted or we are greater than the maximum distance the contact can spot the sub.
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Old 01-11-11, 11:40 AM   #5994
Stormfly
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for some reason after 6.3.0 patch 4,

- the manual targeting cheat bug is present again (manual targeting is enforced via tdw options)

- the entire menue has changed from german to english


EDIT: ...never mind, my fault
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Last edited by Stormfly; 01-12-11 at 08:07 PM.
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Old 01-11-11, 11:53 AM   #5995
Meldric
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Hi!

I think in the patch the optionfile was included... maybe you overwrote yours?
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Old 01-11-11, 12:33 PM   #5996
pfeillant
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Default Black screen

Hello,
Now i have a big problem.

I have a current campaign.

If i start the game without any mod, i can continue the campaign, so after the loading music and screen, the game start for this campaign.

If i install this mod, for example 6.3.0, without or with patch 4, if i select continue the campaign, after the loading music and screens , i have a black screen (5 minutes ...), and i had to kill the process in windows.

If i start for example an historical campaign, the game start normally.

Ideas for this problem, i can't continue my campaign.
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Old 01-11-11, 01:10 PM   #5997
pascal4541
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Salut pfeillant
Je rencontre systématiquement des coupures quasi instantanées ce soir particulièrement... Egalement en chargeant ma campagne en cours...Tout a bien fonctionner cet après-midi et ce soir impossible de jouer...Je me demande quand même si il ne s'agit pas de problèmes au niveau du serveur Ubi
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Old 01-11-11, 02:39 PM   #5998
Rongel
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Hi and thanks again for the life saving mods! There is one thing that bothers me still and it's the radio reports. I really like all other aspects of the radio, but the constant periscope sighted messages are too much. In a long patrol there must be hundreds or thousands of them! So I found this option on the UserOptions.py:

# when stalking or approaching a ship this is the range at which the possibility exists that the ship could spot the sub and send a radio report about it
# below is in meters
RangeShipSendingSubSightedMessage = 8000

If i put there "0" will it disable the "sub sighted" messages? Or is there another option for it? Thanks!
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Old 01-11-11, 03:23 PM   #5999
pfeillant
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Hello, pascal , grand salut et meilleurs voeux,

my problem is systematic

without the mod it is ok
with the mod i always have the black screen

it is a problem between the mod and the campaign save

in this case, i have to lost my campaign (many reals weeks)!!
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Old 01-11-11, 03:25 PM   #6000
cgbaker@sympatico.ca
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Default CRASH

I am faced with crashes when activating 6.3.0 and then patch 6.3.4....
which I feel relates to sequence and choosing options (True, false etc)

Help
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