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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which feature should be prioritized next? | |||
Make the crew sensible to distress and discontent |
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9 | 60.00% |
Introduce damage by human factor |
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2 | 13.33% |
Pre-heating of G7x torpedos |
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4 | 26.67% |
Voters: 15. You may not vote on this poll |
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#1 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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They are both right.
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#2 |
Silent Hunter
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Okay, I understand, there are two ways to edit the file, and both are right !
![]() Thank you very much for your excellent work ! ![]() Best regards, Magic ![]() |
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#3 |
Silent Hunter
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Short question: Can I enable the MOD (copying into SH3 Directory) during Mid-Patrol ? Or after Patrol when I´m beeing back in port ?
Best regards, Magic |
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#4 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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You can do it whenever you like. It shouldn't matter.
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#5 |
Silent Hunter
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Many thanks !!!! Now everything is clear !
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#6 |
Pacific Aces Dev Team
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Sorry but I think I don't yet completely understand this excellent mod: Does it work without h.sie's patches? Even if only for some minor functions? Or does it need to work on a h.sie's fixed exe?
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One day I will return to sea ... |
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#7 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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Yes, patSH3r is a standalone project and works without a V15D patched exefile. You'll only get the possibility to run the range estimation fix in patSH3r though.
Last edited by Fader_Berg; 01-12-11 at 07:34 AM. |
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#8 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#9 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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Beta release of next version is getting closer. I've done some changes to the range estimation code to make it further more realistic. Before the changes, the errors where made in large chunks (e.g. +2000, 0 or -2000 for > 12000), now it's made with any one hundred meters in between.
A new feature that will be implemented is crew rotation, which rotates the crew for you. It's done by fatigue but I hope to be able to make it by schedule too. Some coding remains, but I'm planning to have it done by the end of this week. No promises though... I've added a poll to decide what to do next. Make yourself heard... --- Make the crew sensible to distress and discontent While being locked up in a sub hundreds of meters below the surface and depth charges detonates around it. The crew are under such massive psychological pressure that it affects their endurance and morale.Introduce damage/disaster by human factor Anyone - but most of all exhausted crew - makes mistakes. Sometimes something bad comes out of it...Pre-heating of G7x torpedoes The G7-series of torpedoes must be pre-heated or its performance will be reduced, (Personally, I've got a problem with the self-discipline-mod). Last edited by Fader_Berg; 01-18-11 at 09:09 AM. Reason: Added explanations to the options in the poll |
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#10 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
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![]() Quote:
![]() (The options in poll are too enigmatic for me, so I didn't choose anything).
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#11 | |
Silent Hunter
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#12 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
Uploads: 0
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Great work!
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