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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2005
Location: Australia
Posts: 6
Downloads: 5
Uploads: 0
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Is there an analogue or equivalent to this in TMO or RFB?
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#2 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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RFB : yes, the mod has its own very good damage model, that it ecompasses as many ships or more i do not know.
TMO : I don't know keltos |
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#3 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i dont get it:/ i mean if the ship is out of hitpoints a clean shot can sunk it? please explain about it i like to know how natural sinking works..
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#4 |
Eternal Patrol
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The very first post on page one explains it all.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Soundman
![]() Join Date: Jun 2008
Location: Belgium
Posts: 143
Downloads: 12
Uploads: 0
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The download link is broken , on the first post
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MDV |
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#6 |
Eternal Patrol
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He didn't ask for a link, only an explanation.
But since you brought it up... http://www.subsim.com/radioroom/down...o=file&id=1306
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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thanks for the link. You saved me a lot of time.
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