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Old 01-10-11, 09:34 PM   #1
Takao
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What a silly goose I am. Once an aircraft is reported, I just hit "c" for Crash Dive. Of course, I always "ride the vents" aka "deck's awash". IIRC, you have to set depth to 8 meters for "decks awash" or (I forget what the limit is in feet). It is a limitation of the vanilla game, the boat won't begin to submerge at less than 8 meters.


In the video you mention "Standard" speed and "decks awash", except your gauges show you are traveling at flank speed and are fully surfaced. You never went to "decks awash"? IIRC, I could dive a Gato/Balao in about 35 seconds with a standard crew, decks awash, at 11-13 knots.

Also, You list "hard to port or starboard" in the video, but never do this...Which is good, because you should not turn but dive straight down. Turning bleeds speed and should not be done.

See http://www.history.navy.mil/library/online/ss-doc-2.htm


The video needs a good bit of cleaning up.
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Old 01-10-11, 10:05 PM   #2
Armistead
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Not sure I got the video. For one moving your men on watch like you're putting them below decks faster yourself doesn't work in game. You're actually overworking two crews. You need 3 watch crews to keep fatigue factors balanced. The crew will all automatically go below once engines go off line and the sub is headed underwater, about 28ft.

I don't use the tactic for planes, with stock you would be going through this process every time you surfaced, so I would just stay dived. If I got a plane contact, I would just engage crash dive and not wait for visuals to go to flank and hit crash dive. You're dive process is actually longer than 20 seconds, because your going decks awash first before you dive and it appears your count starts from decks awash to going under. Why not just crash dive at first contact, you should be under before the plane even gets a visual. If you let a plane get a visual, more planes will come in.

Running decks awash is a valid tactic I use at night doing surface attacks.

Last edited by Armistead; 01-10-11 at 10:30 PM.
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Old 01-10-11, 10:18 PM   #3
Rockin Robbins
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Decks awash is about 30 feet in stock. Try a couple of feet up or down from there. You're looking for the deepest you can run but still be on diesels. I'm a strong believer in having 100% charged batteries at all times. Your top speed at decks awash is 10 knots. You can submerge almost instantly. All the crew hocus pocus is completely unnecessary and has no effect on submarine submergence behavior.

I love to shoot from decks awash. It makes you less visible, makes you a smaller target, reduces dive time to almost nothing and gives you all visual, periscope and radar abilities. All you give up is 10 knots of speed. You're close to the enemy so you don't need that.
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Old 01-11-11, 03:12 PM   #4
Mhtsos
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Quote:
Originally Posted by Rockin Robbins View Post
Decks awash is about 30 feet in stock. Try a couple of feet up or down from there. You're looking for the deepest you can run but still be on diesels. I'm a strong believer in having 100% charged batteries at all times. Your top speed at decks awash is 10 knots. You can submerge almost instantly. All the crew hocus pocus is completely unnecessary and has no effect on submarine submergence behavior.

I love to shoot from decks awash. It makes you less visible, makes you a smaller target, reduces dive time to almost nothing and gives you all visual, periscope and radar abilities. All you give up is 10 knots of speed. You're close to the enemy so you don't need that.
But I believe that tactic is very demanding in fuel.At least that was true in SH3/GWX.
Also you can't use your deck guns(bad news for my Narwhal).

The TMO\RSRDC(maybe vanilla SH4? ) has a special skill that enables the boat to dive faster(its a green propeller in a persons card).Hit the c and the boat goes unter in less than 40s.

Personaly I never had a problem,the radar does a great job to prevent any nasty suprises.
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Old 01-11-11, 03:17 PM   #5
commandosolo2009
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Thanks to all who participated. A new video is on the way. Keep them coming fellas. BTW, @ stock, DA is clocked from 6 ~7 meters all the way to 9 meters (actual). In either case, I keep my depth 7 meters since it keeps speed up to 10 knots.
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Old 01-11-11, 05:20 PM   #6
Armistead
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Quote:
Originally Posted by Mhtsos View Post
But I believe that tactic is very demanding in fuel.At least that was true in SH3/GWX.
Also you can't use your deck guns(bad news for my Narwhal).

The TMO\RSRDC(maybe vanilla SH4? ) has a special skill that enables the boat to dive faster(its a green propeller in a persons card).Hit the c and the boat goes unter in less than 40s.

Personaly I never had a problem,the radar does a great job to prevent any nasty suprises.

I'm sure RR meant he uses this tactic against ships, not planes.
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Old 01-11-11, 06:21 PM   #7
Rockin Robbins
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Quote:
Originally Posted by Armistead View Post
I'm sure RR meant he uses this tactic against ships, not planes.
Yes, I never shoot at planes. I never even see them. People complain about Zeros too far from their bases and I've never seen one. They could be paper airplanes for all I know.


I will use decks awash if I'm in a fly path in an S-Boat though. It's the only way to get down quick enough. Considering the fuel cost, I don't stay in the fly zone very long in that case.
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Old 01-12-11, 01:52 AM   #8
Mhtsos
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Quote:
Originally Posted by Armistead View Post
I'm sure RR meant he uses this tactic against ships, not planes.
Quote:
Originally Posted by Rockin Robbins View Post
Yes, I never shoot at planes. I never even see them. People complain about Zeros too far from their bases and I've never seen one. They could be paper airplanes for all I know.


I will use decks awash if I'm in a fly path in an S-Boat though. It's the only way to get down quick enough. Considering the fuel cost, I don't stay in the fly zone very long in that case.
I misunderstood.I thought you did this all the way from Pearl to Japan

Zeros far from land bases are either from carriers(or at least they said so in this forum,I never seen this happen) or from vanilla SH4 where aircraft could be found everywhere.
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