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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 | |
Black Magic
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#482 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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I've just installed the game, patched to 1.2, and started a new campaign. So I can't really get past that tutorial mission...
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#483 |
Black Magic
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#484 |
Mate
![]() Join Date: Feb 2006
Location: Duderstadt, Germany
Posts: 53
Downloads: 9
Uploads: 0
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Is this the old "ctd-when-hitting-one-of-the-polish-merchants" problem?
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#485 |
Black Magic
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#486 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I've found your user options file, can i make changes while out at sea or do i need to be back in port, i was just going to enable a hull number...if i can find it .
Edit: i've found the hull number, its a straight choice rather than a randomiser then. Thanks Last edited by Poacher886; 01-10-11 at 03:14 PM. |
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#487 |
Black Magic
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most of the items in there can be changed while at sea (game shutdown of course). The mod reads the settings from the file at game start.
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#488 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks, concerning Patch 2, do i need to load "Nvidia missing lights" file into JSGME aswell as the main patch file, or is it all contained in the Magnum_Op Patch 2 file.?
also: what missing lights? Edit: Changing the U-boat number and Captins name did'nt work!, despite saving it, and it showing when i return to the file, in-game it shows as you intended U021 and TDW.? Last edited by Poacher886; 01-10-11 at 03:39 PM. |
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#489 | |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#490 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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No, i simply went into Silenthunter5 / Data / MODS / Magnum_Opus and changed the file in the 'Menu' folder.....is this not the installed files in the game!
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#491 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Polish.
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#492 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I'll explain the two problems im needing help with.
1. I've downloaded Patch 2, and want to install this when i reach port again. Patch 2, unlike the Main Magnum_OPus and Patch 1 which were one file, contains 6 files in it. So i want to install the main Patch2 and 'nvidia missing lights', if i open up the MODS folder (in Patch2) and install the Magnum_Opus file inside, do i get the lot? or do i also need to install the 'nvidia missing lights' file as well? 2. I want to make a simple change to a user file in Magnum_Opus Mega mod, (change U-boat number and Captin's name). I went into C/Ubisoft/SH5/MODS/Magnum_Opus 0.01 (the main MOd) found the file in the menu and changed the details, then saved, but to no effect! I thought these being the files the game is reading, then that would work!, so do i need to de-activate the mods then follow the said procedure again, or do i need to remove the mods from JSGME altogether and adjust them, then re-install or what? THanks P.S If that Navigator tells me im inshallow waters again, im going to learn how to mod just so i can create a knife in my hand to cut his tung out......26 times in 40min!!!! |
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#493 |
Loader
![]() Join Date: Aug 2008
Location: Yorkshire, UK
Posts: 84
Downloads: 24
Uploads: 0
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I cant seem to find any targets. i see plenty of icons criss crossing the shipping lanes but they ar never ther when i get there. started running the hydrophone script to see if that would help but still not finding diddly squat..any ideas guys?
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#494 | |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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System specs E8400 @3.732Ghz 8Gb RAM 2x GTX 260c216 in SLI clocked at 712/1512/1188 (core,shader,ram) Creative x-fi xtremegamer with 5.1 surround sound. Acer 23.6" monitor running @2048x1152 I have seen people with better configurations posting lower frames at lower resolution than I run. I wonder what is going on with them. One note is I do not run high AA (or usually AA at all) because at this higher resolution the gain is sometimes nominal (almost unnoticeable). |
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#495 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
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Sinbad, are you going to where the contact is when you recived the report of their location or are you going to where the reported contact should be after the traveling time is factored in? It might seem like an odd question but I know befor I figured out how to run the numbers and get the intercept point I had a hell of a time finding targets.
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