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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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The only underwater evasion I'm interested in is avoiding the ocean floor. I'm aware that SH3 is not sophisticated enough to model use of underwater features to hide from ASW threats. I merely want to avoid running my U-boat aground. As I'm doing patrols with a Type II, I am pretty much limited to littoral operations. So running aground is a pretty big concern.
It's irritating to constantly have to use the active depth finder. Not only would it tell me too late if I were about to smash into a watery mountainside, it could give me away during a harbor infiltration. At least I assume it could. Does SH3 actually let AI ships hear your use of the Atlas Echolot, or is that another thing that wasn't modeled realistically? There is probably some way to extract the values for the underwater "terrain" used in SH3. Given SH3's age & the hardware it was intended for, I would guess that the data is not very dense. I would be surprised if the contour interval (e.g. smallest distance between two data points, or the "granularity" of the underwater terrain) were smaller than 100m. Real navigation charts are probably a bit better than that, particularly in high-traffic areas. But that would be plenty useful, certainly enough to help avoid running aground while snooping around the British coast. Then it would be a matter of replacing the in-game charts, perhaps putting depth numbers on them like real-world charts. I'm not saying it would be easy to produce, but a slightly realistic navigation chart would make life easier for us coastal action types.
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Windows 10 Pro (x64) |
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