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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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While TDW not will finish work over "Multiple UIs for SH5 with TDC" Mega-Mods will not be...
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#347 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#348 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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#349 |
Bilge Rat
![]() Join Date: Jan 2011
Posts: 1
Downloads: 10
Uploads: 0
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Hi!
I've just bought the game and played it for a while and i've not installed any mod yet. DW do u have any prevision when this mod will be released? Cause if it will be released soon i play a little bit more in the vanilla then mod the game with your super mod. BTW, DW and all other modders congrats for your great work modding this sim. I'm looking foward to play the game modded soon. Thank's |
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#350 |
Black Magic
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I'm uploading v0.0.1 of it currently. Compressed it's ~247MB and uncompressed it's 1.11GB
![]() Currently I have one problem that I haven't been able to fix yet. The MCCD part of it is missing some lines in the dialog boxes of the crew. Haven't put my finger on why yet. It's current form is for complete beginners to use. You'll have to spice it up with the add-ons from my UIs mod if you want real navigation, no contact colors, etc. The only 'difficulty' I have enabled is no hydrophone on surface and no aircraft spotting at depth. Here is what the compilation is comprised of currently: - TheDarkWraith: RemoveLogoIntro - SteelViking: SV&Com Underwater Mod - W_Clear: Environment 5.0 - Sober: sobers base wave mechanics for SH5 V11 - Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work - SteelViking: SteelViking's Interior Mod v1.2 - SteelViking: Shadow Improvement Mod (High res version) - ddrgn: U-boat Historical Specifications 1.4 - TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith - TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation) - TheDarkWraith: FX_Update_0_0_11_UHS_Fix - TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith - Trevally: Trevally Harbour & Kiel Canal Pilot v2.4 - Krauter: Krauters Automated Scripts - Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM - TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith - TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting - Oby: AirTorpedoes - Vickers03: SUB_hyd_fix_SH5 - TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith - TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith - Heretic: MightyFine Crew Mod 1.2.1 Stock w beards - Athlonic: MCCD_1.04 - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible - Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3 - thfeu58: Terrain_harbour_flags_Mod_v1_2_1 - doomlordis: Dooms Decks for VIIABC41 1_4 - TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered - Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 - avee: No magic skills v1.5 MCCD compatible - Venatore: Elite German Black & Copper Torpedo - Pascal: Pascal uniforms - Cerberus62: Historical Ship Equipment 1_3 - Ailantd: AilBubbles 1.0 - Ailantd: AilClouds 3_0 - Ailantd: AilSmoke 1_7 - KarlKoch: Speech fixes and additions (english version) - Cerberus62: Additional Merchant Ships 1.1 oh and the name I've chosen is Magnum Opus. It just fits the mod perfect as it's a compilation of the 'great work' of SH5 ![]() You install it using JSGME. Couldn't be any simpler. |
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#351 |
Sailor man
![]() Join Date: Sep 2009
Location: Kings Bay, GA
Posts: 43
Downloads: 234
Uploads: 0
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Awesome DW I just pissed myself with excitement
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"For every dive you must surface, or say hello to your maker, its depths we shouldn't stay" |
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#352 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Fantastic!!! thanks TWD, right on cue, as i was about to take the plunge with the mod soup!, when will it be ready to download, and from where.?
Thanks again |
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#353 | |
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
Uploads: 0
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#354 | |
Black Magic
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Oh I forgot to mention that some people may experience problems with the oil slicks from the FX Update part of this mod. I've never had a problem with them but some people have them standing on end ![]() |
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#355 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Just a quick question as i was having trouble trying to load, what was going to be my first mod today, but i will now wait and use your Magnus Opus mod instead!
I've installed JSGME correctly, but where should i download your mod to in order for it to be imported into JSGME after, I ask because after downloading Environment 5.0,to my desktop, when then using JSGME to import it, it cant see it?? I opened it usinf WInZip, but was confronted with 57 files!!, i was hopeing i could just import a single file containing all info for the mod?? THanks |
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#356 | |
Black Magic
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![]() If you want to enable a scope mod you'll have to read the included documentation in the scope mod add-on mod. |
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#357 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Sorry, i have another question.....
Included in your Mega-Mod is your UI mod, im wanting to use your recomended SH5 upgraded version....will the mod default to this or do i need to change files first?? Thanks |
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#358 |
Black Magic
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it defaults to SH5Enhanced version. Whatever my UIs mod defaults to when you download it is what this will default to also.
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#359 |
Black Magic
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v0.0.1 released. See post #1 for details
![]() It is important to note that this is just a beta version of the mod for testing/feedback purposes. |
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#360 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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TALLY HO!
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