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#1 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
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#2 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
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If you can hit the BB in it's engine rooms, under the stacks, you'll see a big explosion and the ship will eventually be dead in the water. Also, try to aim for the A/B turrets. You might be able to hit one of the gun magazines causing massive secondaries and, again, she'll eventually be dead in the water, if not sunk outright. I never use magnetic detonators against large warships. For some reason, I could never sink them that way. I always get the best results using direct contact to detonate. That way, more explosive force is directed against the hull. The further away the detonation, the less explosive force is applied.
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#3 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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thats not an issue anymore, cuz I got my first second promotion and Gato class sub!! Also, a propuslion specialist, who could (according to ability description) increase my range. I now have 6 fore tubes and 4 aft tubes, 24 eels total, JP listening gear? ![]() All that thanks to the last patrol (5th) which I sunk an ISE, yes, from the taskforce on this subject. So, my guess is that now on, I'll be hunting taskforces ![]() One thing though. Magnetic det is meant to cripple the ship, also, a life saviour since you are already (was in case of Porpoise) short on eels, and a pesky 8 min reload time per eel dont stand a chance against a BS, versus a fan shot of 6 eels with proper spread. Sorry but if you look into my screens on this thread, he actually got effed thanks to the magnetzundung. ![]()
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#4 |
Admiral
![]() Join Date: Jul 2009
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Ahhh, a Gato, huh? Fine boat she is.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#5 |
Rear Admiral
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Sometimes you'll sink capital ships with a few torps, other times the same ship takes several. The important factors are damage zones and crew ratings. The ratings are thus
Poor Novice Competent Veteran Elite If they have poor ratings, they sink much faster. Merchants have either interior or external loadouts, many have both. It can help to know what the external load outs look like. If a ship is carrying ammo crates on deck I can ID, I know one torp will blow him up and any ship near him. Many times I've sunk several ships with one torp. Mostly when they hunting and milling I'll time shooting when DD's are near loaded merchants and blow them all up. If a merchant have fuel or oil you'll see a big fireball, ammo, more of an explosion, carrying both....watch your distance. Internal loadout: Freight Ammo Fuel External loadout: Oil Freight Freight containers Ammo containers Ammo crates Aircraft Tanks Trucks Trap containers |
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#6 |
Rear Admiral
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Here, time it right with loaded ships you can take out several with one torp. Problem is you only get credit for the one you hit. I only hit the one already sunk, then the domino effect, one merchants explosion sets off the other and so on.
![]() I prefer to wait until a escort is passing a loaded ship and blow both up at the same time. ![]() ![]() |
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#7 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
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wish I had these close to the taskforce.. wouldve made me a rear admiral
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