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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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#47 |
Stowaway
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I'm getting more hardcore. I've installed the Grey Wolves mod and it does make significant improvements to the game, and I'm now learning how to manually target and actually hit stuff (and have my hits explode instead of bouncing off).
I would have never expected to be so involved in this game a few weeks ago when I first bought it, but suddenly I'm a submarine geek. People at work are starting to wonder about me as I rave about torpedo strategy and U-Boat history. ![]() |
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#48 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#49 |
Rear Admiral
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#50 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#51 |
Eternal Patrol
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I guess I'm in pretty rare company then. I was a naval geek as far back as 1960, and pretty much fell in love when Silent Service was released back in 1985. I first found Silent Hunter in 1998, two years after its release.
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#52 |
Stowaway
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Ok, two new questions.
First, the recognition manual with GWX has multiple entries for some ships with different measurements. Is this correct, and if so which is which? I found a thread that mentions one being for "lit" and one for "not lit" but what does that even mean? http://www.subsim.com/radioroom/show...anual+multiple Second, I was playing the convoy training mission. I fired two torpedoes and then dove to escape. The two convoy war ships started tracking me and dropping depth charges. Then suddenly one ship attacked and destroyed the other before resuming the hunt for me. Huh? Is this a bug or what? ![]() Thanks. |
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#53 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Yes, they did that very often when I played the convoy academy mission. I'm not sure what the cause is. Last year it was discussed again in some thread, and there was a pretty plausible reason for it, but I forgot exactly. I write it down to one somehow received damage by depth-charges or direct gunfire (aimed at you) of the other and changed allegiance. (which it does only temporarily for 24 hours) Either ignore them or make use of the confussion.
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#54 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Lit ships are neutrals. Don't fire on them. Unlit ships are usually fair game. There can be unlit ships flying neutral flags. Not sure why they have two separate entries in the recognition manual, but you can treat them as the same.
Your other problem seems like a funny bug. I bet that's exactly what happened - one got hit by the other's depth charge and went batsheet crazy.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#55 |
Stowaway
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Another update. I just sunk my first ship playing at full realism in a new campaign with the Grey Wolves mod. Most excellent. I identified the ship, tracked it, intercepted it, identified the nation (I had to be super close for this), calculated a firing solution, fired a single torpedo which hit, and then finished the job with the deck gun!
A few new questions: A radio message bearing "SSS" is an "SOS", right? How do I know the best places to hit a ship? Is there a guide that tells me where different components reside on different ships? Is there a reason why I'd want slow or medium speed torpedoes instead of fast other than to time multiple shots on multiple targets? For a single target would I just use the fastest speed? Does this cause more of a trail on the surface? When I'm given a patrol what if I go sink a bunch of ships and then return without going to my patrol sector. Is that a problem? Is there a faster way to identify a nation's flag without spending an hour tracking the ship only to learn after all that time that it's a friendly ship? I tried the resolution mod, it messed up the mouse screen edge barrier on the right and bottom of the screen. Was there any fix for this? I never found one. Thanks! |
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#56 | |||||||
Silent Hunter
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 01-08-11 at 03:33 PM. |
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#57 | |
The Old Man
![]() Join Date: Apr 2007
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The slow setting is formidable for stand off attacks - especially with pattern running FAT or LUT torpedos as they do not need to be aimed precisely.
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#58 | |||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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There's mods floating around that take out the extraneous radio messages and just leave the stuff that you actually have to worry about. Search for the "WB News Network" mod if you're interested. Quote:
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#59 | ||
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Because I rarely need variable speeds (it's easier to do "set off" shots by stopwatch), I find electrics perfectly adequate. Then I don't have to worry about some pesky, sharp-eyed escort spotting a trail. I do keep a gas-powered in Tube 4, though, in case I need to make a fast snap-shot. Quote:
Even so, for realism, I go to my assigned station 7-10 days.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#60 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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I like to keep 2 air, and 2 electrics loaded. I use the electrics only when I need a stealth shot, and use air for most other shots. Especially when the target is zig zagging, having high speed eels gives you a little more edge in range, but not much.
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