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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Argentinian Skipper
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#422 |
Sailor man
![]() Join Date: May 2005
Posts: 49
Downloads: 116
Uploads: 0
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When i install MFM via JGME i CTD. There appears to be no conflict when it installs, but as soon as remove it and restart the game everything starts ok.
Any ideas ![]() Thanks |
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#423 | |
Argentinian Skipper
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I have 4GbPatch, but the MFM (complete version), don´t work in my SH3 modded. I have the MFM Interim Beta, it works fine. Please, see the first post of this thread. Regards Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#424 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Flipping through the recognition manual is now very time consuming, all the new ship models are there; with so many it makes it tough to navigate to something you know is in the middle. Is the mod designed to change ships at a rate of say 50-50 or 70-30? The first number being the % of ships with the new skins and second being ships that retain their original skins. |
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#425 |
Watch
![]() Join Date: Mar 2007
Posts: 30
Downloads: 83
Uploads: 0
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Where can i find the link for the 4GB patch
I can't seem to find it anywhere Thanks |
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#426 | |
Argentinian Skipper
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http://ntcore.com/4gb_patch.php Apply the patch only if you have more than 2 Gb RAM. Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#427 | |
Seasoned Skipper
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You can also find the 4GB Patch made by Privateer on my FTP Server ![]() ftp://maikhaas.dyndns.org/Volume_1/S...ODS/PRIVATEER/ So Long Maik |
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#428 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,185
Downloads: 279
Uploads: 0
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Best regards. Fubar2Niner |
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#429 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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#430 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,185
Downloads: 279
Uploads: 0
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#431 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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This mod is great!!
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#432 | |
Argentinian Skipper
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Do you mean: "Class=xxx;" or ";Class=xxx"?? I believed the ships were added to convoys and campaign. Many thanks! Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#433 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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In the campaign file Campaign_rnd.mis
You will find entries like this: [RndGroup 61.RndUnit 1] Class=KLS <------ Type=102 <------ Origin=British Side=1 CargoExt=7 CargoInt=0 CfgDate=19390101 No=1 Escort=false SpawnProbability=100 CrewRating=1 If you open it with wordpad do a quick replace in all the file of Class=KLS with ;Class=KLS then that ship no longer will be forced to appear instead a random one, but of Type 102 it means similar, can be one you know or a new one from the mod. Then you need to do it for every ship, in stock sh3 there is only these: Class=OTMS Class=C3Cargo Class=LL Class=VV Class=OTSF Class=OTMST2 Class=TR Class=PPL Class=KLS Class=KSQ Class=KSS |
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#434 | |
Argentinian Skipper
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![]() Quote:
Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#435 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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Mod enabled
It works fine However there is an issue in SH3Commander Info of a ship sunk before enabling mod Ship sunk! SS Santa Luisa (Medium Cargo), 5076 tons. Cargo: Foodstuffs. Crew: 46. Crew lost: 17 Info of a ship sunk after enabling mod Ship sunk! M09X, 3186 tons Maybe there is some modification to apply to EnglishNames.cfg? |
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