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#31 | |
Pacific Aces Dev Team
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#32 | |
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#33 |
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I have done it! NO MORE PIXELATED SKY!
Though in it's wake, I have created a NEW problem!!! ![]() ![]() look at this unpixelated but ugly sky: ![]() ![]() Yeah, Seeadler, you are right. The sky texture mapping will have to be fixed as well... So, if you can edit the 'sky texture mapping' to accommodate my 2048x1024 sky templates, we should be all set... What do you think? Wouldya? Couldya? Willya? ![]() ![]() ![]()
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#34 | |
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Can we add this to the RUb mod?
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#35 | |
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#36 |
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@ Seeadler
So, will it be possible for you to edit the 'sky texture mapping' to accommodate 2048x1024 sky templates? I'll do the texturing if you do the modelling or hex editing. ![]() ![]() ![]()
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#37 | |
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#38 |
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Since Seeadler won't be able to do it for a while, is there anyone else out there who can help me? All you have to do is edit 'SkyColors_Atl.dat' so that it will work with 2048x1024 tga's... I realize that I could wait for Seeadler, but I'm so impatient. Our skies need to be fixed, NOW!
PM me if you're willing and able to help! ![]() BTW, Seeadler, may I ask what tool you are using to edit these meshes? :hmm:
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#39 | |
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#40 |
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I might have been mistaken... Testing it again...
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#41 |
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Probably, what needs to be changed is the file that tells SH3 what size the SkyColors_Atl.dat file is supposed to be. I'm not sure what file that is, or if there even is such a piece of code that controls that.
There is a file that controls such things - the data\Menu\menu_1024_768.ini file. But I'm not sure if this particular control is in there.
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#42 |
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Unless you want to sail in the twilight zone, you can't simply enlarge the files.
![]() ![]() (I'm guessing) someone has to edit each of the sky color DAT's, otherwise it won't work. So who's gonna do it??? :hmm:
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#43 |
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Each skyColor file only applies to one area. If we change the size of all three I'm almost certain they still won't work. The problem is not the bitmaps themselves or the dat file they're in. The thing we need to find is the file that controls what size the game will allow them to be recognized as. This file will probably be a cfg file, but it could be any file type, and it could be anywhere. I've looked in all the obvious places but I can't see it anywhere. Once we find it, it's just a matter of changing the values to 1024x2048, then the game will recognize larger files and we'll be able to make the SkyColors files larger.
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#44 |
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I'm confident that those config settings you speak of are within the DAT files themselves. It might either take some hex editing (for which I am not qualified) or some kind of texture mapping (Seeadler seems to know).
Oh well, I guess we can just wait for Seeadler if no one else can figure this out...
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#45 | |
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