![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#8 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
|
![]()
NOTE: the ALL CAPS are edits based on Pisces' remarks below.
Is that trigonometrically possible, to do it at 90 AOB? And at 1.5 km out, you would tend to have another line of ships between you and your target COLUMN. However, it is certainly manageable if you are using magnetic pistols, as AOB is far less important. Say you are targeting a Tanker followed by a Cargo. You would get a solution on Cargo and fire. At that point, your stopwatch starts. For example, 2 minutes. Turn towards Tanker, and work up a solution. You would want to fire when your TDC shows a time that is equal to 2 minutes less elapsed time. You need to work this pretty finely... but if the two shots hit within 6-8 seconds of each other, you should be fine. And if you can't arrange it, give up the 2nd shot... no need to spoil both. If you must do AOB 90 impact shots, then your best bet is to work two PARALLEL COLUMNS rather than TWO SHIPS IN THE SAME COLUMN. Fortunately, the outside ships tend to be of shallower draft than the bigger targets. Simply calculate your distances and your torpedos' speed and go for it. Again, your stopwatch (to the first target) and TDC (to the second) will let you calculate when to make that second shot. Feel free to use steam-propelled torpedoes, by the way, unless you are attacking a naval ship. Merchants don't see them. But look up the speed settings and write them down before you leave port. NOTE: the ALL CAPS are edits based on Pisces' remarks below.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." Last edited by desirableroasted; 01-05-11 at 07:23 AM. |
![]() |
![]() |
|
|