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Old 10-21-05, 07:17 PM   #8
Flakwalker
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Join Date: Aug 2005
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Quote:
Originally Posted by Seeadler
Quote:
Originally Posted by Flakwalker
About scale, it seems the models are reduced 360 times (more less) of the 1:1 actual size.
Sorry I forget this, for some models who have this scale problem, put 1000 in the edit field for vertex scale in the exporter dialog to export 1:1
Nope, as you said is ok, exporting with vertex scale 1.0 works ok. What I mean is that if anyone make a non-ingame model the model can be done at 1:1 and then reduce them 360 times to get the right size ingame when exported using vertex 1.0. Of course I have to check other models to check if the value relationship is commonly shared.
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