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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5821 |
Canadian Wolf
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What is the option to get rid of the various camera settings that appear at the top middle of the main hud screen ?
Tried to do a screen-shot of this but for some reason Ctrl + F11 did not work ![]() |
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#5822 | |
Black Magic
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# Is the camera bar visible? # change below to either True or False CameraBarVisible = False |
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#5823 | |
Canadian Wolf
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![]() Now to figure out why my screen-shots are not saving ![]() Edit: Problem solved. Last edited by ReallyDedPoet; 01-04-11 at 12:04 AM. |
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#5824 | |
Black Magic
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Here is what the contents of that file looks like: [ATTACK] RED=15 GREEN=220 BLUE=122 ALPHA=10 ENABLED=1 CROSSHAIRS=0 [OBS] RED=255 GREEN=0 BLUE=50 ALPHA=10 ENABLED=1 CROSSHAIRS=0 [UZO] RED=255 GREEN=255 BLUE=255 ALPHA=0 ENABLED=0 CROSSHAIRS=0 The RED, GREEN, BLUE, and ALPHA entries have valid values of 0-255. ENABLED and CROSSHAIRS have valid values of 0 (disabled) and 1 (enabled). CROSSHAIRS isn't working yet ![]() |
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#5825 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hi, just a little dumb question!
How to apply the v6.2.0 patch? Is it JSGME ready? I would love to test the new radio traffic feature, but i'm bit confused.. |
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#5826 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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__________________
Everything comes to him who waits |
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#5827 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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![]() Going to download and try it now ![]() Yes, it`s working! Now this is my clock! Thank you very much one more time ![]()
__________________
![]() DRM it`s a horror, horror... col. Kurtz Apocalypse Now WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b Last edited by col_Kurtz; 01-04-11 at 05:11 PM. Reason: Cheched... |
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#5828 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Radio messages trafic, work fine... but the colors are too bright. That`s my impression of course. What do you think about something like this? ![]() Two screens for colors and for received messages. For receieved and after reading message you can click on the envolope. Done! ![]() And open freq leave as it is - very nice, I like this color ![]() |
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#5829 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi, TheDarkWraith. Where to search?
1.... A file "coordinates". It is necessary for me to move them. 2.... A file which is responsible for a black background. I apologise, that disturb on the question. ![]() |
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#5830 |
Canadian Wolf
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Be in port. Extract the mod to your JSGME Mods Folder ( it is JSGME ready ). Enable this after v6.2. Then enable other ( if you choose to ) UI related Mods after this.
Last edited by ReallyDedPoet; 01-04-11 at 09:58 AM. |
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#5831 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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This latest version 6.2.0 enabled with both the patch and Real Navigation brings this game to a completely new level!
Outstanding to have this real navigation and the more vivid radio messages. I'm stunned. |
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#5832 |
Torpedoman
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Hi all!!!
I tried to create a good look at the periscope and obscope. The look that could be improved was that of the crosshair of the scope, often too large, black or with different sizes by comparing the vertical and the horizontal hair especially at night when the vertical hair was too thin to be almost not see it. I ask you to give me your opinion on this idea and let me know the magnification of the German periscopes: 1x - 4x 1.5 -6x to give the right values of magnification in the camera.cam. Thanks to all who give me an help and also an opinion. Periscope at day ![]() Obscope at day ![]() Obscope at night ![]() This little mod is compatible (the obscope is without filter) for the TDW 6.3.0 and the link: http://www.filefront.com/17752782/Pe...y-Torpedo.zip/ Thanks!! Torpedo Last edited by Torpedo; 01-05-11 at 06:44 AM. |
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#5833 |
Black Magic
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Just putting the final touches on v6.3.0. There is a new button on the torpedo box of each scope screen. It is labeled 'HUD' and it controls the visibility of the scope settings box. The scope settings box allows you to set the color and opacity of the filter for the scope and also the color and opacity of the crosshair highlight for the scope (so you can see the crosshair in darkness). Each scope has it's own settings for these and they are stored and read to a file at game end and game start.
Here I've set the highlight color for the UZO's crosshair to a yellow with a good amount of transparency: |
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#5834 | |
Black Magic
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#5835 | |
A-ganger
![]() Join Date: May 2005
Posts: 75
Downloads: 67
Uploads: 0
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Thanks for this TDW. I'm reading the RAOBF thread and noticed that someone has found a problem with the range finder so currently waiting for a fix. but reading the above how to has helped... I do have a question however Both your examples showed the target ship at about 90 AOB, but in some tests I've been doing when I've viewing a shop say at 30 AOB the number on the left of the scope is larger than the one on the right - which reading do I take? or do i take the middle reading? cheers |
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Tags |
dbrn, favorite, new ui |
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