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Old 01-03-11, 05:29 AM   #5791
Silent Steel
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Quote:
Originally Posted by sober View Post
The obs scope rises all the way when you click on it . Thats what it does . With the UI mod you click on the Snorkel depth button on the hud and use the obs scope for a quick pan for aircraft before surfacing . Its the attack scope that you can lower or raise from the con tower.

Thank for your quick answer!
I'll check this before doing anything else.
Thanks again
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Old 01-03-11, 06:23 AM   #5792
Torpedo
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Default color of the percentage bar

How can I change the color of the bar percentage of fuel, battery, CO2 in WWIIInterface?
Thanks!
Torpedo
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Old 01-03-11, 09:14 AM   #5793
TheDarkWraith
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Quote:
Originally Posted by Torpedo View Post
How can I change the color of the bar percentage of fuel, battery, CO2 in WWIIInterface?
Thanks!
Torpedo
what item specifically are you wanting to change the color of?
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Old 01-03-11, 09:16 AM   #5794
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Originally Posted by Vanilla View Post
I have noticed, that with SOAN enabled it completely replaces XO dialog box. It is great though I am greatly missing XO icon. I feel lonely without my trusty XO - nobody advises me and support me now when preparing an attack. Can he be made back? Placed somewhere in SOAN if TDC is enabled?
SOAN is an addition only. It does not remove the XO TDC dialog box. You must have a user option set that removed the XO TDC dialog box.
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Old 01-03-11, 09:51 AM   #5795
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Quote:
Originally Posted by TheDarkWraith View Post
what item specifically are you wanting to change the color of?
This is the item that i want change its color with one of my taste, maybe in orange.



Thanks!
Torpedo

Last edited by Torpedo; 01-03-11 at 10:04 AM.
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Old 01-03-11, 10:06 AM   #5796
TheDarkWraith
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Quote:
Originally Posted by Torpedo View Post
This is the item that i want change its color with one of my taste, maybe in orange.
I'll see what I can do/come up with

EDIT:

it appears that by editing\changing the Silent Hunter 5\data\Menu\Skins\American\Gui\Layout\HUD.dds file you change the color of that item

Last edited by TheDarkWraith; 01-03-11 at 10:42 AM.
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Old 01-03-11, 10:53 AM   #5797
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Quote:
Originally Posted by TheDarkWraith View Post
what item specifically are you wanting to change the color of?
Quote:
Originally Posted by TheDarkWraith View Post
I'll see what I can do/come up with

EDIT:

it appears that by editing\changing the Silent Hunter 5\data\Menu\Skins\American\Gui\Layout\HUD.dds file you change the color of that item
Thanks TDW!
I've tried it, but without success. I think that the color of the item is in hexadecimal in some files that I do not know. In SH4 I managed to change the color but I do not remember how.
Tnx! Torpedo
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Old 01-03-11, 11:05 AM   #5798
TheDarkWraith
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Quote:
Originally Posted by Torpedo View Post
Thanks TDW!
I've tried it, but without success. I think that the color of the item is in hexadecimal in some files that I do not know. In SH4 I managed to change the color but I do not remember how.
Tnx! Torpedo
ah, what I gave you was for stock version of game. I see you're using my UIs mod. Therefore the file that you edit is hud.dds in \data\menu\gui. Texture coordinates are 69,66 in that file (of the NewUIs_TDC_x_x_x_WWIIInterface_by_naights add-on mod).

[G3F I566]
Name=ProgressValue
Type=1030;Static bmp
ItemID=0x3F01001E
ParentID=0x3F010000
Pos=32,-229,30,14
Zone= 599 21 30 14 2 1 0x3F01000D 0 -0.5 0x3F01001E 0 0.5 0 0
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/hud.dds
Crop 0=0.213867,0.78125,0.000976563,0.0078125
MatFlags=0x9
TexFmt=0x0
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Old 01-03-11, 11:12 AM   #5799
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Default new graphic in NewUIs_TDC

Hi TDW!
I made a change in the compass, in the depth gauge, in the obscope and in the icons of SO and RA.
If you are interested you have my permission (with my great pleasure) to use them in a future release of NewUIs.








They are small changes that I use with your fantastic NewUIs_TDC and I've made the single mods JSGME compatible.
Hi!!!
Torpedo
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Old 01-03-11, 11:18 AM   #5800
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When exactly does the crosshair go green? For me, it seems to always be black (also in the darkest night), and that is kind of hard to use...
I can post my mods list tonight (after I am back home)
Thank you (also in case the question has been up before!)
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Old 01-03-11, 11:27 AM   #5801
TheDarkWraith
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Originally Posted by Meldric View Post
When exactly does the crosshair go green? For me, it seems to always be black (also in the darkest night), and that is kind of hard to use...
I can post my mods list tonight (after I am back home)
Thank you (also in case the question has been up before!)
it seems the game engine controls when it goes green. This and the scope filters dropped off my radar somehow. Seems like I need to revisit them now
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Old 01-03-11, 11:30 AM   #5802
TheDarkWraith
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Quote:
Originally Posted by Torpedo View Post
Hi TDW!
I made a change in the compass, in the depth gauge, in the obscope and in the icons of SO and RA.
If you are interested you have my permission (with my great pleasure) to use them in a future release of NewUIs.
They are small changes that I use with your fantastic NewUIs_TDC and I've made the single mods JSGME compatible.
Hi!!!
Torpedo
I've been meaning to getting around the swapping of the RO and SO so I'll gladly incorporate that change into next version

As far as the new needles I can make an entry into the dials part of the mod so that users can choose your new style of dials (and needles) if they want.

Do you have a link to the changes?
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Old 01-03-11, 11:30 AM   #5803
Silent Steel
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New UIs TDC 6.2.0

Hi again

I just upgraded to the latest version 6.2.0 and ended up with this:

To test this new version I first enabled it with JSGME without any editing in otions.py or anything else.
Without any other MODs applied.

When launching the game I get stuck on the first picture -
(the one with the options to save "New entries"/"No"/Cancel)
Tried about everything, I think, even applying the patch but still the same...


I just don't know what to do.
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Old 01-03-11, 11:33 AM   #5804
TheDarkWraith
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Quote:
Originally Posted by Silent Steel View Post
Hi again

I just upgraded to the latest version 6.2.0 and ended up with this:

To test this new version I first enabled it with JSGME without any editing in otions.py or anything else.
Without any other MODs applied.

When launching the game I get stuck on the first picture -
(the one with the options to save "New entries"/"No"/Cancel)
Tried about everything, I think, even applying the patch but still the same...


I just don't know what to do.
I'm not sure what you are referring here to. Can you show me a screenshot?

Also, have you ever saved a ship's journal before? If not, when you get 'stuck' press alt+tab and see if the game is telling you something via dialog box. If you never saved a journal before there's probably a dialog box saying that the logs folder was created successfully.
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Old 01-03-11, 01:05 PM   #5805
Silent Steel
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Quote:
Originally Posted by TheDarkWraith View Post
I'm not sure what you are referring here to. Can you show me a screenshot?

Also, have you ever saved a ship's journal before? If not, when you get 'stuck' press alt+tab and see if the game is telling you something via dialog box. If you never saved a journal before there's probably a dialog box saying that the logs folder was created successfully.
I've saved journals before, yes.
Now I have tried alt+tab but got nothing from any dialog box.

I haven't done any screenshots before (actually) but it doesn't work for me - I tried by pressing:
1. Prt Scr
2. Alt+ Prt Scr

But noop, no luck, it doesn't copy the SH5 screen but just any other active screen on the computer.

What is even more funny is that even after disabling the MOD and then launching the game the same picture is there...

God, give me strength

Last edited by Silent Steel; 01-03-11 at 01:23 PM.
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