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Old 01-02-11, 05:16 PM   #1
col_Kurtz
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Join Date: Mar 2008
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Hi mate Jacek Countryman

For me Canal pilot works fine. No problems with 6.2.0 get trough this canal nice and clear
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Old 01-03-11, 04:33 AM   #2
PL_Cmd_Jacek
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I will check that once again today evening. I will download the mod again and re-activate. Will see. Thank you so far
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Old 01-03-11, 12:16 PM   #3
Admiral Von Gerlach
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Join Date: Nov 2008
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What is TDW mod? it would help if people could put in full names for those of us who are new to V...thanks.
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Old 01-03-11, 12:21 PM   #4
TheDarkWraith
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Quote:
Originally Posted by Admiral Von Gerlach View Post
What is TDW mod? it would help if people could put in full names for those of us who are new to V...thanks.
see here: http://www.subsim.com/radioroom/show...69&postcount=1
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Old 01-03-11, 02:37 PM   #5
PL_Cmd_Jacek
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I've got it.

First of all I reinstall my SH5 and ... the same results . So WTF .

But I noticed one curious thing. I was wondering why nobody is talking about the same error. I realized, that everybody activates mods in ports. Almost the same as me, because I do not have active campaign now, and all the time I start the new one. And here is an issue.

When you start a new campaign (the first one) and you click to skip a tutorial, something is wrong with SH5. You are not able to choose torpedoes or equipment. You can only start a new patrol and scripts will not work. But ... in the same time the game save the current situation. So if you go out to main menu and load again the saved game (in port), you are able to choose torpedoes and eqipment and after starting a patrol all scripts are working properly.

It is really strange, because it did not happen with 6.0.0. The good thing is that I can use a scripts finally. Thank for help.
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Old 01-04-11, 02:21 PM   #6
titidinca
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Quote:
Originally Posted by PL_Cmd_Jacek View Post
I've got it.

First of all I reinstall my SH5 and ... the same results . So WTF .

But I noticed one curious thing. I was wondering why nobody is talking about the same error. I realized, that everybody activates mods in ports. Almost the same as me, because I do not have active campaign now, and all the time I start the new one. And here is an issue.

When you start a new campaign (the first one) and you click to skip a tutorial, something is wrong with SH5. You are not able to choose torpedoes or equipment. You can only start a new patrol and scripts will not work. But ... in the same time the game save the current situation. So if you go out to main menu and load again the saved game (in port), you are able to choose torpedoes and eqipment and after starting a patrol all scripts are working properly.

It is really strange, because it did not happen with 6.0.0. The good thing is that I can use a scripts finally. Thank for help.
same problem........
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Old 01-04-11, 02:54 PM   #7
THE_MASK
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Quote:
Originally Posted by PL_Cmd_Jacek View Post
I've got it.

First of all I reinstall my SH5 and ... the same results . So WTF .

But I noticed one curious thing. I was wondering why nobody is talking about the same error. I realized, that everybody activates mods in ports. Almost the same as me, because I do not have active campaign now, and all the time I start the new one. And here is an issue.

When you start a new campaign (the first one) and you click to skip a tutorial, something is wrong with SH5. You are not able to choose torpedoes or equipment. You can only start a new patrol and scripts will not work. But ... in the same time the game save the current situation. So if you go out to main menu and load again the saved game (in port), you are able to choose torpedoes and eqipment and after starting a patrol all scripts are working properly.

It is really strange, because it did not happen with 6.0.0. The good thing is that I can use a scripts finally. Thank for help.
It happens when you use the hack silentotto to start in any campaign . When in the bunker , exit and reload the in port save .
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Old 01-04-11, 03:29 PM   #8
Trevally.
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Quote:
Originally Posted by sober View Post
It happens when you use the hack silentotto to start in any campaign . When in the bunker , exit and reload the in port save .
Quote:
When you start a new campaign (the first one) and you click to skip a tutorial, something is wrong with SH5. You are not able to choose torpedoes or equipment. You can only start a new patrol and scripts will not work. But ... in the same time the game save the current situation. So if you go out to main menu and load again the saved game (in port), you are able to choose torpedoes and eqipment and after starting a patrol all scripts are working properly.

Good find guys thanks for posting
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