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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Thread Tools | Display Modes |
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#1 |
Seasoned Skipper
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The SH3 Cmdr can be also found at here
ftp://maikhaas.dyndns.org/Volume_1/S...AESEN%20JONES/ So Long Maik |
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Thanks Maik, I forgot you had a copy of it as well.
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#3 |
Seasoned Skipper
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![]() No Problem ![]() So Long Maik |
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#4 |
Argentinian Skipper
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Hi, Kaleuns, a question:
I want to add the two MFM skins packs in SH3Comm. What is the folder for installation? And the adequate configuration? Many thanks and regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#5 |
Rear Admiral
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I promise I read through the whole thread and did not see anything that would answer my question, so...
I'm setting up everything to start playing again and I want to experiment with the Random folders in Commander, but I don't know how they work! Specifically, how do you set up the data(sets) in the folders to make the thing you want to be randomized get randomized? For instance, if I wanted to use several different loading screens and let Commander pick a random one for each session, where/how would I place the various different Intro.tga files that I wanted it to pick from? Is that even possible, or is this feature only meant for randomizing different versions of the same block of data from one particular file? Thanks for any info and insight! |
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#6 | |
Chief of the Boat
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![]() Quote:
http://www.subsim.com/radioroom/show...oading+screens Link to said mod: http://www.subsim.com/radioroom/down...o=file&id=2822 |
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#7 | |
Rear Admiral
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![]() Quote:
What I'm not clear on to start with is whether or not each version of the same file that you want randomized has to go in a different folder in the Random directory (adding more folders, 5, 6, 7, 8 and so on as needed to include each desired version of the file)... or if each numbered subfolder is meant to contain all the differenct versions of the same file, meaning that each numbered subfolder would be the "source" of all randomized data for one particular element of the game, folder 0 for instance providing random loading screens, folder 1 providing randomly chosen versions of the same .wav file, whatever. I suspect it's the former, but I'm not sure. |
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#8 | |
Eternal Patrol
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![]() Quote:
It's actually fairly simple (says the luddite who doesn't understand anything until it's explained precisely step-by-step. Mayby that's why once I do get it I'm pretty good at explaining it). SH3Commander/Random/0-1-2-(folder number)/Date/19390101 (since in the Random folders we don't want it to be date-based, the date is always the same) /Data/Menu/Loading. There you put in the loading screen you want. It must be a TGA file, and it must be named 'Intro' (they always are, but just so you know). Put a single one into each of the numbered folders. In my mod the mission screens also change. They follow the same path but are labelled 'Map'. You can also vary the 'Museum' and 'Single Missions' loading screens the same way. I also used it to vary the 25 different dockside band marches: Random/0/Date/19390101/Data/Sound/Fanfara_01. Once you look at it it's pretty straightforward
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Argentinian Skipper
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![]() Quote:
Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#10 |
Rear Admiral
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Thanks, Steve, as noted above I don't really care about the loading screens, just trying to figure out how to place any data in the folders correctly. Your explanation helps, looks like the basic function works as I thought, i.e., if you have 25 versions of file 'X' that you'd like to see swapped in and out of the game at random, you need 25 numbered folders within the Random folder, one for each version.
From there looks like the data is set up the same way as in any JSGME-ready mod, just create the same directory path to the file as exists in the game folder. Except I never would've assumed that the Date\[startdate] folders went in between, but that makes sense, if the feature is just a randomized version of what happens with the Date folders Commander already has. My other question, now that I know for sure this is how it works - say you have 30 loading screens you'd like to randomize, but only 10 dockside marches... would you use 30 numbered folders in the Random directory, and just leave out the .wav files in 20 of them? I guess I'm wondering if the data sets in each folder have to duplicate each other in order for it to work right. |
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Tags |
sh3 commander |
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