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Old 12-31-10, 09:00 PM   #1
xalex99x
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perfect!!!

a mesh with 3740 polys!!! (after processing by me)

where is the problem?
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Old 12-31-10, 09:04 PM   #2
richardphat
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Well, I wasn't sure if there was or no problem. Because I work with nurbs modeling. Hearing that nurbs, give tons of polygon when converting them which can be sometime overkilled and also because SH game is also limited.

That's why I was worrying .

Seeing I am on the right track, I will keep the work then.

Thanks a lot.
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Old 12-31-10, 09:17 PM   #3
xalex99x
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ok,

your mesh, in the screen has got 37418 polys
but After a short edit there are only 3700 left

in some areas, the model is not really nice, but we can repair it with blender
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Old 01-01-11, 03:02 AM   #4
richardphat
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Can you tell me where it needs to be checked again?
After all, this has been modeling through intuition with few reference only.
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Old 01-01-11, 11:30 PM   #5
xalex99x
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you need not check the mesh
the errors caused by the process in blender

more information in the pm

mfg alex
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Old 03-06-11, 02:00 AM   #6
richardphat
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Just an up to date.
No, I haven't given up on this project. Times only matter
My associate alex, is also doing his best. He has been suggesting me and helping me lot of time.

Anyways, here are the update.

I finally figured out how to turn that epic 45k poly down to 8-9k. The smoothness is still reasonable, still there are some error when turning into triangular polys.

I will still need suggestion or ideas for the ship itself. Currently, what just pop out while writing this, is the missing anchor details on the bow of the ship.
I am trying to figure out how I am going to proceed in order to do this.

Else I am still scratching my head what else I could add...
That's pretty much what I want to say.

And I had this idea to give it a chance also in SH4. Else, what is really going to give me tough time, is taking my time to understand how to make those nods/script in S3D




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