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Old 12-30-10, 09:25 PM   #1
Armistead
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I'll stick to in game issues that I know. Regardless if you're moving or not, sitting stopped on the bottom will cause damage in the game. The faster you go, the more damaged caused. Usually it's bulkhead damage.

You get no bonus for sitting stopped on the bottom when it comes to reflecting back enemy sonar sound, they pick you up like there is no bottom.

Usually, you're gonna get killed. DD's tend to drop right on top of you, moreso with TMO, speed is you friend when DD's make runs.

However, they're are times it can be helpful. If I'm in an out of control dive and can reach shallow enough water, I would rather hit bottom than head for the deep. It can buy you a lot of time to repair, vs the little time going into the depths, best not to move until a DD makes a run.

I don't know how it works in game, but it seems to work for me, but you need cams on for the most part until you learn where it works. Find a shelf where it goes from shallow to deep, they exist around ports. I like sitting off the shelf where it may drop from 50 to 200 ft in a matter of yards. This seems to confuse DD's. I use one at Singy, another near the Bungo, and a few other port. Seem the DD's have a hard time setting correct depth and charges drop shallow.

Some use glitches to sit on the bottom without damage...but I call that cheating
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Old 12-30-10, 11:22 PM   #2
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In December 1941 USS S-38 escaped pusuing Japanese destroyers by sitting on the bottom several times. It seems the sandy bottom does indeed make the sub harder to find, and it absorbs the concussion when the depth charge explodes.
http://www.historycentral.com/navy/Submarine/s38.html

But no, none of this works in the game.
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Old 12-31-10, 12:16 AM   #3
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its a shame it doesnt, cuz that wouldve been a great tactic and would have given skippers an extra option. Read the S38 article now. What a skipper!
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Old 12-31-10, 12:26 AM   #4
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In Aces of the Deep, back in 1994, you could ground your u-boat, and sometimes it worked. On the other hand, they made it so you could get stuck in the mud. One time I lost boat and crew when the air ran out, and after that, if I didn't get free right away I would really start to panic. I've never heard of that happening in real life, but in the game it was pretty awesome!
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Old 12-31-10, 01:09 AM   #5
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I tried it several times in SHCE. Usually, they located me easily and I was killed. When I played the Lingayen Gulf mission, I would sometimes hide under anchored ships or ground in the shallows. This would create problems for the DD's. I decided it was best viewed as a last resort tactic. From what I've read, bottoming doesn't usually interfere with echo ranging, but going close inshore, makes it harder for their hydrophones to hear you as they pick up noise from the waves breaking on the shore.
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Old 01-02-11, 02:05 PM   #6
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Quote:
Originally Posted by Sailor Steve View Post
In Aces of the Deep, back in 1994, you could ground your u-boat, and sometimes it worked. On the other hand, they made it so you could get stuck in the mud. One time I lost boat and crew when the air ran out, and after that, if I didn't get free right away I would really start to panic. I've never heard of that happening in real life, but in the game it was pretty awesome!
I don't know of any that got stuck on bottom and suffocated, I guess we would assume they were destroyed by DCs. I know of several that got stuck on bottom and had to go through a lot of rocking and rolling and shifting engines to get free. Oh how I wish we could and that we could move ballast around and selectively blow certain ballast tanks. Now that would rock.

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Old 01-02-11, 02:32 PM   #7
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Hey thanks!

Another thing I wanted to ask about: If I'm at a depth of 85 meters, from a historic and realistic point of view, since I play 100% realism, should the periscope be brought up? I meant as in looking thru it from 85 meters? Would it damage anything? and will the boat in real life be affected? And what was the operational depth for periscopes in fleet boats?

Again Thanks
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Old 01-02-11, 02:44 PM   #8
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In the game it doesn't matter. you can raise it at test depth/flank speed without damage. If it is light enough you may even be able to see things like mines.

IRL there as a seal that would leak and take damage at high speed and the scope would vibrate to the point of being useless. The max usable speed is around 3kts but varied some as modifications to the shears during the war. Typically they would raise it somewhere between 50 meters and the surface and rotate looking to the surface for shadows or any sight of danger. Upon breaking the surface the man on the scope would call out that it was breaking the surface and when it was clear. This gave the diving officer verification of his depth indication. He would then scan 360 in low power quickly announces whether there were any close contacts. The a high power sweep and reports of ANY contacts.

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