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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2010
Posts: 11
Downloads: 58
Uploads: 0
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Wow, thanks for the tip. The question now, I suppose, is what files contain the pitch and roll mechanics. If they are the same files that involve damage, flooding, etc, then it might not be compatible with the megamods.
![]() Edit: no, the readme specifically says the pitch/roll mod is not compatible with TMO or RFB. My hopes are dashed. ![]() |
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#2 |
Rear Admiral
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Most supermods deal with this issue as they all have enviroment mods included, much more realistic. This is TMO2 which uses Env5. Real Env will work with TMO. The issue is more related to the sensors of TMO are tweaked to work with Env 5, if you use Real Env, it could effect sensors, but until it's fully tested, hard to know. I ran Real Env. with TMO for some time and didn't notice
and sensor effect that I could notice. However, since Env5 tweaked by Ducimas looks just as good, why chance it. ![]() ![]() ![]() |
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