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Old 12-28-10, 06:22 AM   #1
Electric Boat
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Hi Karle, here it is the list:

UNITED STATES OF AMERICA:
Submarines:

Skipjack class: all units;
Tullibee class: USS Tullibee SSN-597;
Permit class: all units, divided in the two hull lenght launched and plus the unique USS Jack SSN-605 with twin tandem propellers and longer hull;
Sturgeon class: all units, divided into first short hull production and final long hull one;
USS Narwhal SSN-671;
USS Parche SSN-683 modified for special operations;
USS Glenard P. Lipscomb SSN-685;
USS Richard B. Russell SSN-687 with her peculiar fairings;
Los Angeles class: all units from SSN-688 to SSN-756 divided into the three flights produced and fitted with separate parts to animate for torpedo and VLS tubes doors;
Ohio class: all units;
Lafayette/James Madison/Benjamin Franklin/class + USS Kamehameha & Polk w/DDS: all units but meshes to correct for problems with discontinuities;

Surface vessels:
Virginia class: all units, but due to the loss of my previous external HD I've lost the originary .3ds files and some of the textures, I only retain now the output .j3d files and some of the textures. I've programmed the rebuilding of all unit in the class within the next days as soon I'll have finished all 9 Belknap class cruisers;
Belknap class: building in progress;
Floating target: do you remember the one towed by USS Ward in "Tora Tora Tora"? Just that.

Satellites:
KH-11 Keyhole

Weapons:...quite all...Even ICBMs and ABMs...At sure all SLBMs and UUMs.


USSR:
Submarines:
Bravo class
Charlie-I class
Charlie-II class
Delta-I class
Delta-II class
Delta-III class
Mike class
Oscar-I class
Oscar-II class
Papa class
Sierra-I class (included K-276 with rear-sail case)
Sierra-II class
Victor-I class
Victor-II class
Red October SSBN
Yankee-I class
Yankee-II conversion
Yankee Notch conversion
Yankee Sidecar conversion

Ships:
Kresta-II class CG
Poti class corvette (building in progress)

Weapons: modern torpedoes, all SLBMs, ICBMs, MRBMs and sublaunched missiles, included SS-N-26 Strobile, SS-N-19 Shipwreck, SS-N-24 Scorpion, SS-N-27 ASW/ASM and LAM.

Satellites:
Cosmos class RORSAT.
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Old 12-28-10, 08:51 AM   #2
Karle94
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Quote:
Originally Posted by Electric Boat View Post
Hi Karle, here it is the list:

UNITED STATES OF AMERICA:
Submarines:

Skipjack class: all units;
Tullibee class: USS Tullibee SSN-597;
Permit class: all units, divided in the two hull lenght launched and plus the unique USS Jack SSN-605 with twin tandem propellers and longer hull;
Sturgeon class: all units, divided into first short hull production and final long hull one;
USS Narwhal SSN-671;
USS Parche SSN-683 modified for special operations;
USS Glenard P. Lipscomb SSN-685;
USS Richard B. Russell SSN-687 with her peculiar fairings;
Los Angeles class: all units from SSN-688 to SSN-756 divided into the three flights produced and fitted with separate parts to animate for torpedo and VLS tubes doors;
Ohio class: all units;
Lafayette/James Madison/Benjamin Franklin/class + USS Kamehameha & Polk w/DDS: all units but meshes to correct for problems with discontinuities;

Surface vessels:
Virginia class: all units, but due to the loss of my previous external HD I've lost the originary .3ds files and some of the textures, I only retain now the output .j3d files and some of the textures. I've programmed the rebuilding of all unit in the class within the next days as soon I'll have finished all 9 Belknap class cruisers;
Belknap class: building in progress;
Floating target: do you remember the one towed by USS Ward in "Tora Tora Tora"? Just that.

Satellites:
KH-11 Keyhole

Weapons:...quite all...Even ICBMs and ABMs...At sure all SLBMs and UUMs.


USSR:
Submarines:
Bravo class
Charlie-I class
Charlie-II class
Delta-I class
Delta-II class
Delta-III class
Mike class
Oscar-I class
Oscar-II class
Papa class
Sierra-I class (included K-276 with rear-sail case)
Sierra-II class
Victor-I class
Victor-II class
Red October SSBN
Yankee-I class
Yankee-II conversion
Yankee Notch conversion
Yankee Sidecar conversion

Ships:
Kresta-II class CG
Poti class corvette (building in progress)

Weapons: modern torpedoes, all SLBMs, ICBMs, MRBMs and sublaunched missiles, included SS-N-26 Strobile, SS-N-19 Shipwreck, SS-N-24 Scorpion, SS-N-27 ASW/ASM and LAM.

Satellites:
Cosmos class RORSAT.
That`s quite a list. I am interested in the surface ships, epescially the Virginia and the Belknap.
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My SH4 blog here:
http://karle94.blogspot.com/
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Old 12-28-10, 10:25 AM   #3
ETR3(SS)
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Quote:
Originally Posted by Electric Boat View Post

UNITED STATES OF AMERICA:
Submarines:

Skipjack class: all units;
Tullibee class: USS Tullibee SSN-597;
Permit class: all units, divided in the two hull lenght launched and plus the unique USS Jack SSN-605 with twin tandem propellers and longer hull;
Sturgeon class: all units, divided into first short hull production and final long hull one;
USS Narwhal SSN-671;
USS Parche SSN-683 modified for special operations;
USS Glenard P. Lipscomb SSN-685;
USS Richard B. Russell SSN-687 with her peculiar fairings;
Los Angeles class: all units from SSN-688 to SSN-756 divided into the three flights produced and fitted with separate parts to animate for torpedo and VLS tubes doors;
Ohio class: all units;
Lafayette/James Madison/Benjamin Franklin/class + USS Kamehameha & Polk w/DDS: all units but meshes to correct for problems with discontinuities;

Weapons:...quite all...Even ICBMs and ABMs...At sure all SLBMs and UUMs.
I would be particularly interested in these if you wouldn't mind.
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Comms Div 2003-2006
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Old 12-28-10, 06:23 PM   #4
jhapprich
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Default Projekt 670/Charlie I Refit

some shots of the test of the Charlie I Replacement for CWSS.I`ve added a damage model. texture isn`t done yet.this one will also be available as a standalone for stock SHIV.

Last edited by jhapprich; 12-28-10 at 06:39 PM.
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Old 12-28-10, 06:44 PM   #5
Hotmanandre
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Quote:
Originally Posted by jhapprich View Post
some shots of the test of the Charlie I Replacement for CWSS.I`ve added a damage model. texture isn`t done yet.this one will also be available as a standalone for stock SHIV.
Beautiful boat
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Old 12-28-10, 06:50 PM   #6
jhapprich
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Quote:
Originally Posted by Hotmanandre View Post
Beautiful boat
What else could it be? It`s russian! ps hope youre satisfied with the shape of the launcher hatches now. thanks to your blueprint, man...
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Old 12-29-10, 04:52 AM   #7
keltos01
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Quote:
Originally Posted by jhapprich View Post
some shots of the test of the Charlie I Replacement for CWSS.I`ve added a damage model. texture isn`t done yet.this one will also be available as a standalone for stock SHIV.
Superb !

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Old 12-29-10, 05:04 AM   #8
Electric Boat
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I agree with jhapprich: soviet/russian submarines, like as the rest everything else (ships, aircrafts, weapons...) are the best and most beautiful!

I also build my Charlie-I and -II subs but yours Jhapprich are wonderful! It's incredible how you could model almost everything!...Even the inner resistent hull and the parts of the missile tubes!!!

A question: with which 3D program you work? I with 3D studio max 3.01.
...And which limits of geometry gives SH4?

For the ones interested also to my models, even to have a look at'em and value if they could join your project, please give me the addresss where send the files I'll do it as soon as possible. For Virginia CGNs and Belknap CGs there will be a little to wait because works are in progress, however I'll keep you informed hereby.

Cheers to all.
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Old 12-29-10, 05:31 AM   #9
jhapprich
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I use Milkshape 1.8.4. for the charlie, i had to divide the model into mainhull, details, pressure hull and launcher tubes and then import it into s3d,for milkshape cannot handle more than say 65.000 triangles properly.i am adding details and reshaping the launcher bay at this moment.cant say i am looking forward to texturing that thing...so far i havent encountered any limits of the game engine
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Old 12-29-10, 06:35 AM   #10
Electric Boat
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You lucky JHapprich! I had to limit myself because the models I've done are for Dangerous Waters and before for Sub Command where the geometry available is at maximum 32.000 vertexes and 32.000 polygons!!! **** of 3d engine.... SO every time I decided to build a new model I had to weight and count the geometry of each part. I encountered problems especially with soviet/russian vessels, which of course are extremely beautiful but also very complex and expensive geometrically speaking... In fact I am getting crazy by a little of time thinking how to match these limits with the building of the Kirov class cruisers where there is a lot of complex sensors distributed all around the superstructure and I have to count abnd plan everything accurately in order not to have worked for nothing at the end.... It's wonderful to listen you saying that in SH4 you still haven't encountered limits of geometry...practically you can do and add whatever you what detailed at will!!! Having the suitable material you could so even design the interior of a submarine and not only the outer shape...that is what till now I could limit to do...!
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Old 01-11-11, 01:37 AM   #11
Schwieger
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Quote:
Originally Posted by Electric Boat View Post
Hi Karle, here it is the list:

UNITED STATES OF AMERICA:
Submarines:

Skipjack class: all units;
Tullibee class: USS Tullibee SSN-597;
Permit class: all units, divided in the two hull lenght launched and plus the unique USS Jack SSN-605 with twin tandem propellers and longer hull;
Sturgeon class: all units, divided into first short hull production and final long hull one;
USS Narwhal SSN-671;
USS Parche SSN-683 modified for special operations;
USS Glenard P. Lipscomb SSN-685;
USS Richard B. Russell SSN-687 with her peculiar fairings;
Los Angeles class: all units from SSN-688 to SSN-756 divided into the three flights produced and fitted with separate parts to animate for torpedo and VLS tubes doors;
Ohio class: all units;
Lafayette/James Madison/Benjamin Franklin/class + USS Kamehameha & Polk w/DDS: all units but meshes to correct for problems with discontinuities;

Surface vessels:
Virginia class: all units, but due to the loss of my previous external HD I've lost the originary .3ds files and some of the textures, I only retain now the output .j3d files and some of the textures. I've programmed the rebuilding of all unit in the class within the next days as soon I'll have finished all 9 Belknap class cruisers;
Belknap class: building in progress;
Floating target: do you remember the one towed by USS Ward in "Tora Tora Tora"? Just that.

Satellites:
KH-11 Keyhole

Weapons:...quite all...Even ICBMs and ABMs...At sure all SLBMs and UUMs.


USSR:
Submarines:
Bravo class
Charlie-I class
Charlie-II class
Delta-I class
Delta-II class
Delta-III class
Mike class
Oscar-I class
Oscar-II class
Papa class
Sierra-I class (included K-276 with rear-sail case)
Sierra-II class
Victor-I class
Victor-II class
Red October SSBN
Yankee-I class
Yankee-II conversion
Yankee Notch conversion
Yankee Sidecar conversion

Ships:
Kresta-II class CG
Poti class corvette (building in progress)

Weapons: modern torpedoes, all SLBMs, ICBMs, MRBMs and sublaunched missiles, included SS-N-26 Strobile, SS-N-19 Shipwreck, SS-N-24 Scorpion, SS-N-27 ASW/ASM and LAM.

Satellites:
Cosmos class RORSAT.
No November Class sub?
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Old 01-11-11, 10:03 AM   #12
Krauter
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I believe there is already a November and Foxtror made for Sh4.
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The U.S almost went to war over some missles in Cuba... Thank god the X-Men were there to save us right?
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Old 01-11-11, 08:44 PM   #13
ETR3(SS)
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Location: Between test depth and periscope depth
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Those of you who have used the latest version of the 688i are familiar with the walter turbine system I added. Something you may not be familiar with was the number of "my boat only does 7 kts!" complaints I received. Well I fixed that problem after some looking into it. You will no longer be required to switch propulsion modes at the beginning of every mission. Not sure why this didn't work for me before, or why I didn't think of it before, but now the walter turbine system will be the back up propulsion system instead of the primary. Max speed will be limited to about 5-7kts, depending upon the top speed of the boat. I am unfamiliar with Russian boats but if they have this system as well I could show you how to do it if needed jhapprich.
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Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
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Old 01-13-11, 04:14 PM   #14
Soldier_dk
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Join Date: Jan 2010
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Incredible work and awsome subs

I can't download any of your new models, because these links doesn't work or the files have been removed.

I will be very happy if you could give me a link for atleast the Oskar II

and then I have a little request.

Can you make Red October? typhoon class from the movie "The Hunt for Red October" ^^? and could you make the silent drive?

Silverwolf is already working on making this "silent drive", but it would be nice if you could implement it on these missile boats.
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Old 01-13-11, 04:47 PM   #15
Karle94
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Quote:
Originally Posted by Soldier_dk View Post
Incredible work and awsome subs

I can't download any of your new models, because these links doesn't work or the files have been removed.

I will be very happy if you could give me a link for atleast the Oskar II

and then I have a little request.

Can you make Red October? typhoon class from the movie "The Hunt for Red October" ^^? and could you make the silent drive?

Silverwolf is already working on making this "silent drive", but it would be nice if you could implement it on these missile boats.
If you want the Red October here she is:
http://www.filefront.com/16785055/Re..._1.5_V1.0.rar/
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Find my mods here:
https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods
My SH4 blog here:
http://karle94.blogspot.com/
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