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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Seaman
![]() Join Date: Apr 2005
Posts: 39
Downloads: 28
Uploads: 0
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Thanks
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Any tips on setting the speed? I notice that my target was sometimes doing 4 knotts sometimes 5, acorrding to the tool tip, but I could not set 4.5 and I could not figure out how to take enough observations for them to calculate the speed? |
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#2 | |
Navy Seal
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#3 |
Seaman
![]() Join Date: Apr 2005
Posts: 39
Downloads: 28
Uploads: 0
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Thanks!
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#4 |
Chief
![]() Join Date: Feb 2010
Posts: 327
Downloads: 30
Uploads: 0
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The easiest way to have a speed incication is to point your scopes cros at the bow of the ship and measure the seconds it takes to get to the back of the ship.
Then look up the length in meter in the manual and devide the ships lengt to the seconds it took to let it go past. Multiply that number by 1.856 and you have the speed in knots. In RL its hard to put some in paus mode ![]() |
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#5 |
Seaman
![]() Join Date: Apr 2005
Posts: 39
Downloads: 28
Uploads: 0
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Is there a mod that fixes this save and reload bug? every time I submerge and resurface, the game seems to forget to send the watch up, the co2 increases and I'm nto sure the battery recharges?
That kind ruins the game, if mods can't fix that.. |
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#6 |
Chief
![]() Join Date: Feb 2010
Posts: 327
Downloads: 30
Uploads: 0
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This happens when you save your game while submerged. Try ones while running diesels on the surface and most likely it will solve the problem.
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