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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2007
Posts: 27
Downloads: 417
Uploads: 0
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Hi Jan,
Thanks! I created my own little (F5 Navigation) map mod using the two directories you cited from RFB and it works beautifully in TMO. My feeling about removing the depth contours was this: if I did not have a precise "GPS" location fix, then keeping the depth cues would have been fine. But since I can't take the "GPS-accurate" location away, I liked the idea of taking the depth cues away to sort of even the playing field. At any rate, your guidance worked perfectly! Thanks! Rick |
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#2 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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"GPS location"
Quote:
If you are tired of your "GPS" unit there is a way to turn it off. Check out the Celestial Navigation in SH4 thread. It definately offers a challange. ![]() |
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