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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 | ||
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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Quote:
5NM is 9.26km I am rarely able to spot a merchant at that range, neither they are - so they do not shoot at me at this kind of range. And according to the data you've given although we can barely see the target inside this range we still get 12% precision. And 12% is 1-2 shells out of ten hit if they were able to spot me. Then as far as I remember precision percentage increases exponentialy with range decreasing, doesn't it? So 2-3 km give what 70%? Let's look at it from another perespective: Quote:
Another example is Tiger tank - its gun was precise up to 3km (Wiki: Tigers were reported to have knocked out enemy tanks at ranges greater than 2.5 miles (4,000 m)), standard range to hit a tank with a first shot was 1.5km. I don't think naval guns are that much different. I agree that the tanks do not rock and sway while shooting - but on the other hand tank is much smaller target then a U-boot. So I am still not convenienced re guns' precision. Completely agree on the damage part. |
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