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Old 12-22-10, 07:24 PM   #1
richardphat
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Join Date: Apr 2008
Location: Canada
Posts: 682
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Default Regarding 3D modeling ship

Hello folks, basically, I am not that an expert working in 3d max, blender or anything related to polygonal modeling. I have been working with Catia, a tool which is more made for industrial production and engineering stuff.

So I have done my search, and from what I understand. It is possible to import files from a specific catia extention to 3ds max, blender, etc.

Since, I am much more competent with catia, I decided to stick with it.

The problem is catia is based on Nonuniform Rational B-Splines (NURBS) and if I get someone affiliated to convert it into polygonal model.
Would be the number of polygonal excess what is supported in SH3 or SH4?
So far, I wouldn't say crap, but isn't silent hunter supports model that is in the 40 or 50k polygon more or less?
Any fact or other information, that could help me solve this problem?

Because I had this crazy idea to model the queen victoria ( idea from Navyfield) and want to give a try. However, I will need more knowledge so I could solve future problems.

Had myself bumping alone on that subject converting nurbs into polygon, in a project car discussion. So far, the number is quite interesting.
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