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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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Thanks for the pictures, mate.
What I don't understand: What is that dial for? I never missed it. |
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#2 | |
Hellas
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![]() Quote:
track angle dial is for showing you the angle between torpedo's run course and target's course . when you are positioned for a 90 degrees attack(angle between your course and target course is 90) ,the track dial has no use as you can achieve a 90 degrees impact angle shot when your gyroangle shows the 0 degrees (as this is the most common attack set up ...that is why track angle has no interest and many players never 'missed' it) the ideal is this angle (torpedo track or impact angle) to be always 90 degrees for many reasons.this dial(track angle dial) comes to use when you are not set uped for a 90 degrees attack .some senarios for this may be that you didn't have the time to get at a 90 degrees own course attack run or maybe there also another target coming with a different course than the one you positioned for. to aim to that second target without changing your course is where you need the track dial. you setting up your tdc based on second target's data (course ,speed ,aproximate range) and then you are not looking at gyroangle dial anymore but you are looking at track angle dial and waiting to show you 90 degrees ...that will be the moment to fire. the 90 degrees impact angle is very important for many reasons .three main reasons are : 1) becuase of the detonators the torps had back then ,there was the possibility for torp not to explode if this angle were greater than 90 +- 20 degrees (so good track angles are 70 to 110 degrees) 2) the distance that torp has to travel for a 90 degrees impact angle is minimum and this is reducing the possibilities for torp to miss becuase of some not so acurate target's data(distance-speed-course) 3) when torp is running on a 90 degrees impact course ,is 'looking' the full length of ship so target looks 'bigger' looking through torp's ''eyes'' and this ,also, reducing the possibilities for torp to miss becuase of some not so acurate target's data. now, if you are asking me if it is neseccery to import this dial in game i will say to you that the answer is NO ! that is becuase we can calculate with our mind(and plotting) the gyro angle that we need to have in order to set the torpedo to a 90 degrees impact angle course run so this dial is there just to make our life easier and nothing more than this. and another reason for this dial to be imported is becuase it was there on the real thing ...so if we can get it in-game ....i say ...why not ?
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 |
Admiral
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Makman, mate!
I really don't like to say NO, especially to a guy like you that also spent much time to make a good sim. BUT: Every little fix takes weeks to be programmed, tested and so on, since Hex-Coding has a huge potential for program crashes or side-effects. I have only few time for modding because of certain reasons, and I ask for understanding, that I focus on essential issues. Greetings, h.sie |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi makman,
here is a screenshot of my personal (non-historical) TDC which I made for myself from other TDC mods. It shows you the torpedo course, allows you to enter a ship's course and not only the AOB, and also allows you to see the track angle ![]() ![]() Uploaded with ImageShack.us |
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#5 | |
Pacific Aces Dev Team
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![]() Quote:
![]() How did you manage to get a dial for target course??
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One day I will return to sea ... |
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#6 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Quote:
as you know bearing & own course & AOB determines target course. You have access to all three variables, however, I know only a method for showing a variable that depends on two variables. To circumvent the problem you have to set the bearing to 0 when you enter the course (you could also have a dial with different bearings, but in this case the dial is too cluttered). It's not a perfect solution, but it works fine for me. As I said, you just have to set bearing=0 before you enter the course. If you are interested in more details I can send you the menu.ini and dials.cfg. IIRC, the real German TDC did not offer the possibility to enter the target course, did it? Cheers, LGN1 |
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#7 | ||
Hellas
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![]() Quote:
although i have no idea on hex editing ,i can imagine how much 'painfull' it might be. thats why at my first post i told you to look at it when (and if ) you got some time or...will . anyway, no matter what, i must thank you for listening Quote:
![]() if i get it right ...you mean that you managed to have a working dial for the track angle ? ....mate ,this is wonderfull news ! i was trying to get this dial in game but there is no code for calculating the track angle in sh3's code.so ,i gave up trying as it was needed someone to add the code first but you say that you managed to get it working ?if yes...then please share all the needed files for the track angle dial ! i am looking forward to see it in action. ![]() about the target's course dial ...i can't see what would be the use of such a dial(as once you enter the aob to tdc...you have ,in fact, 'feed' it with the target's course) but this is also something that i would like to see ![]() amazing achievements LGN1 ! ![]() bravo !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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