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Old 12-18-10, 11:21 AM   #5476
pfeillant
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Default Can't determinate current position

It's a very very vicious problem.
Now I can not reproduce it.
this morning i have 10 times the problem, but without restarting the game.
one hour ago, i have the problem immediatly at starting game.
Now i can't reproduce it.
I need to understand this problem, it is a context problem.

But it is always entering the flak gun screen, teleport to flak or other entry. It's an initializing problem.

EXCUSE ME, it's the FLAK GUN screen, and not flag !!!!!
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Old 12-18-10, 11:38 AM   #5477
pfeillant
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Default

My mods are

NewUIs_TDC_5_7_0_ByTheDarkWraith
CLAVIER SH5 FR v1.7 STANDARD SP
SeaWolf torpedo tweak

i don't change any of the options of your previous message
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Old 12-18-10, 11:42 AM   #5478
TheDarkWraith
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Quote:
Originally Posted by pfeillant View Post
My mods are

NewUIs_TDC_5_7_0_ByTheDarkWraith
CLAVIER SH5 FR v1.7 STANDARD SP
SeaWolf torpedo tweak

i don't change any of the options of your previous message
I figured out why you're getting the error I was able to reproduce it. It happens when:
- messagebox starts small
- you are in Navigation map
- you increase TC level to > level messagebox expands (and messagebox expands)
- you teleport to any station
- error thrown because TC level drops to 1 and messagebox shrinks back to previous height. An update request is sent to the XO_TDC_Dialog to reposition itself but it says there's no scope activated so why should it. I'll fix the problem
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Old 12-18-10, 12:10 PM   #5479
pfeillant
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Default

Curious, curious.
I am not sure it's that.
so, we see at use.
Thank's
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Old 12-18-10, 12:34 PM   #5480
TheDarkWraith
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Quote:
Originally Posted by pfeillant View Post
Curious, curious.
I am not sure it's that.
so, we see at use.
Thank's
well that was one instance it could happen. Anytime the messagebox resizes (without user input) and you're not at a scope station that error would be thrown. But not anymore
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Old 12-18-10, 03:41 PM   #5481
NONONO
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TheDarkWraith
Why you delete link for NewUIs with TDC v5.7.0?
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Old 12-18-10, 03:42 PM   #5482
TheDarkWraith
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Quote:
Originally Posted by NONONO View Post
TheDarkWraith
Why you delete link for NewUIs with TDC v5.7.0?
Because some errors were found one of which caused a CTD. I'm just about ready to release v5.7.1 as I'm testing all fixes now
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Old 12-18-10, 03:55 PM   #5483
col_Kurtz
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TDW...

I got an idea. Maybe SOAN and charts could be printable... maybe ERM too? I`m thinking about 3-4 shpis on the page (A4 210x297mm or 8.25x11.7inches).
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Old 12-18-10, 03:59 PM   #5484
pfeillant
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Default I'll be out snowboarding this weekend

hello,
go to your snowboarding.
Whe, in france, whe go to sleep under the snow.
bye
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Old 12-18-10, 04:30 PM   #5485
TheDarkWraith
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Quote:
Originally Posted by pfeillant View Post
hello,
go to your snowboarding.
Whe, in france, whe go to sleep under the snow.
bye
temp is 6F today with windchills in the -9F. Too cold for snowboarding Tomorrow is high of 22F, good conditions for snowboarding v5.7.2 will be releasing here soon. You'll have to let me know if it cures the problem you reported or not
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Old 12-18-10, 05:59 PM   #5486
TheDarkWraith
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v5.7.2 released. See post #1 for details
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Old 12-19-10, 02:41 AM   #5487
Krauter
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Default

Just wondering if you could do a quick run down of some of the major features added in this Mod?

I'm back home and updating from v 4.x and I don't really want to page through 100+ pages to find what's new.

Perhaps a short Youtube video like kylania's old video?
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Old 12-19-10, 05:33 AM   #5488
pfeillant
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Default V5.7.2

hello,
no problem after 1 hour under the v 7.5.2.
I send you the menu.txt french v 5.7.2 for your next release.

I try to test this two buttons to understand them
NavParallelCourseButtonEnabled = True # stock False
NavInterceptCourseButtonEnabled = True # stock False
they don't appear
neither when change the parameters in live on the nav map.
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Old 12-19-10, 07:07 AM   #5489
Vanilla
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Quote:
Originally Posted by pfeillant View Post
hello,
no problem after 1 hour under the v 7.5.2.
I send you the menu.txt french v 5.7.2 for your next release.

I try to test this two buttons to understand them
NavParallelCourseButtonEnabled = True # stock False
NavInterceptCourseButtonEnabled = True # stock False
they don't appear
neither when change the parameters in live on the nav map.
Did you have a target locked? AFAIR you need a target for those to appear but I can be wrong on that.
By the way it is funny to see those buttons working still after your target has already sunk.
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Old 12-19-10, 07:13 AM   #5490
PL_Andrev
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Quote:
Originally Posted by SH5 Hint
To obtain optimum performance from G7e torpedoes, batteries had to be withdrawn from the torpedo tubes and serviced every few days. In addition, the battery had to be heated to 30°C just prior to firing (if not, only 28 knots at 3,300 m could be obtained).
Is possible to add as external sub-mod the additional panel for electric torpedoes to pre-heating them and 'circled' torpedo function for rear torpedos?

The pre-heated function was real at Atlantic war and the pre-heating maybe should take 10-20 minutes and 1-2% of battery energy. The circled torpedo was known malfunction of American torpedoes and I think that is is good option for it. The question - is possible any impact to torpedo speed/range?

Haet electric torpedo button:


Heating electric torpedo status:


Circle rear torpedo option:
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